forked from blender/blender
Philipp Oeser
9ba5d63ed7
Selecting a rigid body world collection is supposed to set up rigid
bodies for all of its mesh members (if they are not rigid bodies
already), expected result would be just the same as if `Object` > `Rigid
Body` > `Add ...` was used.
Doing it via just the world collection had the following issues though:
- calculating mass would crash on such a freshly created rigid body
objects (
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intern | ||
tests | ||
BLO_blend_defs.h | ||
BLO_blend_validate.h | ||
BLO_read_write.h | ||
BLO_readfile.h | ||
BLO_undofile.h | ||
BLO_writefile.h | ||
CMakeLists.txt |