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When importing FBX models exported from Blender into Maya, the skeletal bones may have additional rotation values.
我无法在 Blender 3.4.0 或更高版本中重现该问题。左边是“for_issue.blend”,右边是使用默认导入设置导入的“Male_test_hair.fbx”: ![image](/attachments/29adbc2…
When importing FBX models exported from Blender into Maya, the skeletal bones may have additional rotation values.
This is the original FBX file. Could you please help me identify where the issue lies?
When importing FBX models exported from Blender into Maya, the skeletal bones may have additional rotation values.