Block a user
Add Active Camera geometry node
There's currently a crash that happens when using markers and the proposed node. The crash happens on simulation_state.cc
, because of this assert: `BLI_assert(frame > states_at_frames_.last()->fr…
b8ef2e73ec
get original camera object
98b69f84fa
get input scene instead of cow scene
de0bd2e558
remove unecessary update tag on camera transform
b35a1468d9
fix indentation
d2191d5d00
fix crash when there's no active camera
Add Active Camera geometry node
From what I understand, DEG_id_tag_update forces an update on the values on the depsgraph or something like that, and DEG_tag_relations_update modifies the depsgraph. Since the marker changes the…
Add Active Camera geometry node
Unless I'm mistaken the other nodes are not in alphabetical order. Should they be ordered as well?
Add Active Camera geometry node
Add Active Camera geometry node
7d431f5073
make 'active camera' node description clearer
2390fec1c1
reorder to respect alphabetic order
c69c573aa2
fix active camera node update when using markers
1e19ed0de2
update active camera node when camera is changed
b8ec27584b
add relations update upon camera creation; code cleanup
93082a537e
implement
node_geo_exec
for Active Camera node
11ac459cbb
add active camera node option
50d49e24c4
Asset Views: Decrease default preview cache size
6a7ca67a98
Fix #107725: ray-offset was incorrectly applied on motion triangles
07ac8cb15a
Fix #107506: Depsgraph: non-geometry component is treated as geometry component
527b21f0ae
LibOverride: Restore local references to virtual linked liboverrides on resync.
0327d2c963
Add missing notifier when setting cursor.matrix
Add Active Camera geometry node
Currently there is a problem with the camera changes using markers since they don't share a common function with VIEW3D_OT_object_as_camera
to make this change. Is there a way to just listen to…
WIP: Add Active Camera geometry node