This should now be fixed. I tested both a local folder to drive mapping and a network folder to drive mapping; both work starting with Blender 4.2. (Note: the local folder case always worked for…
Confirmed, thanks for that. For now, if you do find yourself absolutely needing to use Blender with such files and re-exporting them, the small node network (below) might be suitable,…
Hmm, if I import that Alembic and re-export to USD, I see BasisCurves
being used - and things will then load "correctly" as expected. There must be some other difference with the original…
I think you're going to have to process the filepath differently, converting directly to wstring
like that won't work. This is what results when crashing a file called こんにちは.blend
…
Will confirm, but this is a todo for now. Only USD's UsdGeomBasisCurves
are converted to native Blender curve objects currently. USD NurbsCurves
will come in as mesh.
Because it's…
I'll go ahead and close for now. It would be best to report this to Davinci directly (including the link to the AOUSD forum describing the issue in other renderers too). As far as I can tell, it…
The "Add single vert" operator comes from the "Extra Mesh Objects" extension. Please install/enable that extension first: <img width="496" alt="image" src="attachments/d632605a-ac77-4717-b5d4-74d…
Almost there from my side. Left 2 comments.
Looks like a missed replacement in the python test, need to use merge_parent_xform
now.
Seems alright I suppose. Use Xform
capitalization for the ui_name parameter though.
er I guess I mean Davinci Resolve instead of mixamo or whichever viewer you're using that is not Blender (Blender doesn't use "Hydra")
The reason for the file size change is because Blender will now export armatures as USD skeletons, instead of baking out the Mesh each frame which, as you've noticed, is extremely large.
The…
For folks having issues, what is the following user preference set to and what happens if you try other options? I would expected the "Screenshot" option to be quick as Auto will typically select…
Seems fine functionality wise. Left a few comments with the hardest one being about naming.
nit: move this up with the other bools, right next to validate_meshes
is fine.