Looks like the problem was introduced with 3.6.10 as 3.6.9 still works fine.
Confirmed - the file above doesn't have the script but you can recreate it using the "Simple Operator" template. This worked until relatively recently.
@Anthony-Roberts Something to maybe investigate when you have the time, but looks like Windows ARM is problematic with WEBP saving. To reproduce you can try loading the `tests\data\imbuf_io\templat…
Hmm, M1 ARM is happy now but Win ARM is certainly not. Requires more research.
Looks like neither of those tag values works in this case. Does that mean there's a second bug somewhere else where changes need to be made?
Can confirm here (Windows + nVidia 4090) - The limit is 9362 faces on the base mesh which, at subd 6, means 38,346,752 faces and 38,387,277 verts. Using anything greater on the base causes things…