Jesse Yurkovich deadpin
  • Joined on 2017-12-05
Jesse Yurkovich pushed to cleanup-usdcmake at deadpin/blender 2024-11-02 21:42:09 +01:00
6d1135fe26 Cleanup: Remove unneeded USD cmake check/guard
919aad31d6 Cleanup: Use fmtlib instead of iostream for import/export status print
a222aa609c Cleanup: Remove outdated references to DLRB tree
405e2aeb71 Cleanup: Remove unused include from attribute header
0d3b7ec82b Merge branch 'blender-v4.3-release'
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Jesse Yurkovich deleted branch cleanup-fmt from deadpin/blender 2024-11-02 21:02:13 +01:00
Jesse Yurkovich pushed to main at blender/blender 2024-11-02 21:02:11 +01:00
919aad31d6 Cleanup: Use fmtlib instead of iostream for import/export status print
Jesse Yurkovich merged pull request blender/blender#129702 2024-11-02 21:02:10 +01:00
Cleanup: Use fmtlib instead of iostream for import/export status print
Jesse Yurkovich commented on issue blender/blender#129695 2024-11-02 06:39:42 +01:00
Node Wrangler Color Space for Normal Map

Looks like the problem was introduced with 3.6.10 as 3.6.9 still works fine.

Jesse Yurkovich commented on issue blender/blender#129699 2024-11-02 05:10:35 +01:00
Python: declaring __init__ for an operator causes RuntimeError

Confirmed - the file above doesn't have the script but you can recreate it using the "Simple Operator" template. This worked until relatively recently.

Jesse Yurkovich created pull request blender/blender#129702 2024-11-01 23:51:06 +01:00
Cleanup: Use fmtlib instead of iostream for import/export status print
Jesse Yurkovich created branch cleanup-fmt in deadpin/blender 2024-11-01 23:48:12 +01:00
Jesse Yurkovich pushed to cleanup-fmt at deadpin/blender 2024-11-01 23:48:12 +01:00
1d53ee8f62 Cleanup: Use fmtlib instead of iostream for import/export status print
6be43ffb4d Cleanup: Properly handle all subdiv shader cases with enum type
f736c1aa93 Merge branch 'blender-v4.3-release'
c38484107f Fix #129697: Crash renaming node interface input to empty string
e311c6dd4f Cleanup: Metal: Fix clang tidy warnings
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Jesse Yurkovich commented on issue blender/blender#105006 2024-11-01 22:43:30 +01:00
ARM64 builds have issues saving WEBP images from 32bpp buffers

@Anthony-Roberts Something to maybe investigate when you have the time, but looks like Windows ARM is problematic with WEBP saving. To reproduce you can try loading the `tests\data\imbuf_io\templat…

Jesse Yurkovich closed pull request blender/blender#129669 2024-11-01 22:32:01 +01:00
WIP: Check webp save behavior
Jesse Yurkovich commented on pull request blender/blender#129669 2024-11-01 22:31:58 +01:00
WIP: Check webp save behavior

Hmm, M1 ARM is happy now but Win ARM is certainly not. Requires more research.

Jesse Yurkovich commented on pull request blender/blender#129619 2024-11-01 19:12:48 +01:00
Fix #129618: Tag Image ID inside the IMAGE_OT_replace operator

Looks like neither of those tag values works in this case. Does that mean there's a second bug somewhere else where changes need to be made?

Jesse Yurkovich commented on pull request blender/blender#129669 2024-11-01 06:49:16 +01:00
WIP: Check webp save behavior
Jesse Yurkovich created pull request blender/blender#129669 2024-11-01 06:48:58 +01:00
WIP: Check webp save behavior
Jesse Yurkovich pushed to fix105006-macoswebp at deadpin/blender 2024-11-01 06:48:18 +01:00
336e82c27b WIP: Check webp save behavior
Jesse Yurkovich pushed to fix105006-macoswebp at deadpin/blender 2024-11-01 06:47:32 +01:00
a4a51a6e4f WIP: Check webp save behavior
63dabd3e37 Merge branch 'blender-v4.3-release'
9ef6136865 Fix #126273: Retiming movies with mismatched FPS is broken
ba59908dc8 Fix #129226: Retiming transition to faster speed does not work
d50d1e757b Fix #129583: Retiming controls are drawn even if strip is too small
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Jesse Yurkovich created branch fix105006-macoswebp in deadpin/blender 2024-11-01 06:47:32 +01:00
Jesse Yurkovich commented on issue blender/blender#129662 2024-11-01 01:08:49 +01:00
Corrupt mesh with Subdivision Surface level 6 + GPU Subdivision

Can confirm here (Windows + nVidia 4090) - The limit is 9362 faces on the base mesh which, at subd 6, means 38,346,752 faces and 38,387,277 verts. Using anything greater on the base causes things…