Block a user
4adefff712
USD: call valid() api consistently
191b347f58
Cleanup: GPU: Use function parameters instead of template
d9aad850b0
GPU: GLSL preprocess: Remove invalidly processed header
1bc3c24f45
Cleanup: use const args, variable
3350eeba62
Merge branch 'blender-v4.3-release'
Rendered PNGs have EXIF chunks after IDAT chunks, causing validation failure
Rendered PNGs have EXIF chunks after IDAT chunks, causing validation failure
This is now fixed for 4.3 onwards.
USD: enable material displacement support
USD: support animated volumes
d01134e5c1
calculate correct number of max digits
0bc1f0f5d1
calculate correct number of max digits
9e8af6b90f
USD: enable displacement import
a0c247342e
USD: enable displacement export
8130bd9e3e
Hydra: enable displacement shaders
6742573771
USD: Add data for upcoming tests and feature work
c3ea941273
Fix #128868: Hide Sharp Corners in Docking Split
182969763a
USD: support animated volumes
6742573771
USD: Add data for upcoming tests and feature work
c3ea941273
Fix #128868: Hide Sharp Corners in Docking Split
1c0247c871
Cleanup: GPU: Preprocessor: Use report callback on processing functions
b1dfe39de1
EEVEE: Update render tests
Crashing in Render Cycles Mode with Active Vulkan and Metallic BSDF Node
Crashing in Render Cycles Mode with Active Vulkan and Metallic BSDF Node
This is most likely the same as #128608 (and also relates to #128586). I'll mark this as a duplicate.
Extreme memory usage when using Subdivision modifier on triangle mesh
Ok, I can reproduce with that information. Triangles are just really bad with OpenSubdiv. Using 2 million quads and subdividing to level 1 is near instantaneous and low memory for me. However,…