Jesse Yurkovich deadpin
  • Joined on 2017-12-05
Jesse Yurkovich pushed to fix-usd-valid at deadpin/blender 2024-10-13 02:30:09 +02:00
4adefff712 USD: call valid() api consistently
191b347f58 Cleanup: GPU: Use function parameters instead of template
d9aad850b0 GPU: GLSL preprocess: Remove invalidly processed header
1bc3c24f45 Cleanup: use const args, variable
3350eeba62 Merge branch 'blender-v4.3-release'
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Jesse Yurkovich closed issue blender/blender#123620 2024-10-12 06:05:07 +02:00
Rendered PNGs have EXIF chunks after IDAT chunks, causing validation failure
Jesse Yurkovich commented on issue blender/blender#123620 2024-10-12 06:05:03 +02:00
Rendered PNGs have EXIF chunks after IDAT chunks, causing validation failure

This is now fixed for 4.3 onwards.

Jesse Yurkovich commented on pull request blender/blender#128909 2024-10-12 02:13:28 +02:00
USD: enable material displacement support
Jesse Yurkovich created pull request blender/blender#128909 2024-10-12 02:12:36 +02:00
USD: enable material displacement support
Jesse Yurkovich pushed to hydra-displacement at deadpin/blender 2024-10-12 02:01:09 +02:00
5bdfa461c3 Unhook MaterialX displacement for now
Jesse Yurkovich commented on pull request blender/blender#128907 2024-10-11 23:16:12 +02:00
USD: support animated volumes
Jesse Yurkovich created pull request blender/blender#128907 2024-10-11 23:14:23 +02:00
USD: support animated volumes
Jesse Yurkovich pushed to usd-volumes at deadpin/blender 2024-10-11 23:01:39 +02:00
d01134e5c1 calculate correct number of max digits
0bc1f0f5d1 calculate correct number of max digits
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Jesse Yurkovich pushed to hydra-displacement at deadpin/blender 2024-10-11 22:27:37 +02:00
9e8af6b90f USD: enable displacement import
a0c247342e USD: enable displacement export
8130bd9e3e Hydra: enable displacement shaders
6742573771 USD: Add data for upcoming tests and feature work
c3ea941273 Fix #128868: Hide Sharp Corners in Docking Split
Compare 201 commits »
Jesse Yurkovich pushed to usd-volumes at deadpin/blender 2024-10-11 22:25:34 +02:00
182969763a USD: support animated volumes
6742573771 USD: Add data for upcoming tests and feature work
c3ea941273 Fix #128868: Hide Sharp Corners in Docking Split
1c0247c871 Cleanup: GPU: Preprocessor: Use report callback on processing functions
b1dfe39de1 EEVEE: Update render tests
Compare 215 commits »
Jesse Yurkovich pushed to main at blender/blender 2024-10-11 21:21:17 +02:00
6742573771 USD: Add data for upcoming tests and feature work
Jesse Yurkovich pushed to main at blender/blender-test-data 2024-10-11 21:20:20 +02:00
bb6c4e707d USD: Add data for upcoming tests and feature work
Jesse Yurkovich closed issue blender/blender#128902 2024-10-11 20:10:48 +02:00
nucleorad
Jesse Yurkovich closed issue blender/blender#128876 2024-10-11 19:35:27 +02:00
Crashing in Render Cycles Mode with Active Vulkan and Metallic BSDF Node
Jesse Yurkovich commented on issue blender/blender#128876 2024-10-11 19:35:24 +02:00
Crashing in Render Cycles Mode with Active Vulkan and Metallic BSDF Node

This is most likely the same as #128608 (and also relates to #128586). I'll mark this as a duplicate.

Jesse Yurkovich pushed to hydra-displacement at deadpin/blender 2024-10-11 19:26:04 +02:00
0e11cf40e3 use const
Jesse Yurkovich pushed to usd-volumes at deadpin/blender 2024-10-11 04:25:20 +02:00
c224bfb322 USD: support animated volumes
Jesse Yurkovich created branch usd-volumes in deadpin/blender 2024-10-11 04:25:20 +02:00
Jesse Yurkovich commented on issue blender/blender#128858 2024-10-10 21:32:35 +02:00
Extreme memory usage when using Subdivision modifier on triangle mesh

Ok, I can reproduce with that information. Triangles are just really bad with OpenSubdiv. Using 2 million quads and subdividing to level 1 is near instantaneous and low memory for me. However,…