Incorrect Pincipled BSDF when importing glb/gltf exported from blender 3.6
Thank you for replay. Here how it looks in 3.6 and 4.0. I was expecting it will import to 4.0 with Principled BSDF default values for IOR level and Specular Tint color. Thanks!
Incorrect Pincipled BSDF when importing glb/gltf exported from blender 3.6