dereck-4
  • Joined on 2024-08-26
dereck-4 pushed to main at dereck-4/blender 2024-09-17 18:58:32 +02:00
9ff2df581e fix some problems of the tooltips
dereck-4 pushed to main at dereck-4/blender 2024-09-16 14:08:54 +02:00
acabba8c1f fix build errors
dereck-4 commented on pull request blender/blender#127588 2024-09-14 00:56:53 +02:00
Spreadsheet: improve,add tooltips to float and int value to see the complete value

Hi,The use of std::to_string I found can give the highest precision number just like python.For example,In the blend file attached,use std::to_string can print 111199.976562(which is same like…

dereck-4 pushed to main at dereck-4/blender 2024-09-13 19:41:25 +02:00
d4a83d3241 spreadsheet improve,add tooltips to float and int value to see the complete value
d37eb7a998 Overlay-Next: Edit text
b721374e9b Fix #127504: Layout panel missaligned in UI_DIR_UP popups
4e25dfb065 Overlay-Next: Mode Transfer
Compare 11 commits »
dereck-4 created pull request blender/blender#127588 2024-09-13 19:06:38 +02:00
spreadsheet improve,add tooltips to float and int value to see the complete value
dereck-4 pushed to main at dereck-4/blender 2024-09-13 19:02:36 +02:00
0942e5ca1b spreadsheet improve,add tooltips to float and int value to see the complete value
eaad744c7f GPv3: Operators for Normalize active and Normalize all vertex groups
3c67ae7785 GPv3: Rename Cutter tool to Trim
613e535fb8 Refactor: Sculpt: Remove SculptSession scene pointer
bde4efe1f5 Refactor: Sculpt: Remove SculptSession face visibility pointer
Compare 17 commits »
dereck-4 opened issue blender/blender#127575 2024-09-13 14:38:39 +02:00
Some suggestion from spreadsheet
dereck-4 created repository dereck-4/blender 2024-09-13 13:42:11 +02:00
dereck-4 commented on issue blender/blender#127046 2024-09-02 11:15:07 +02:00
material's image texture read wrong color of a packed memory image if not reload

It is so strange I run the blender in windows 10,I am not sure if it is the reason

dereck-4 opened issue blender/blender#127046 2024-09-01 15:32:56 +02:00
material's image texture read wrong color of a packed memory image if not reload
dereck-4 commented on issue blender/blender#126863 2024-08-29 09:09:52 +02:00
blender crash when a float texture with a size of 16384x16384 is created in gpu in eevee next

I try this crash blend file in rtx 1060 2060 3060 ,all of them can crash,so i not think it is the vram problem. Also I try the texture with size of 16380x16380 and change to Khronos PBR Neutral…

dereck-4 commented on issue blender/blender#126863 2024-08-28 13:38:00 +02:00
blender crash when a float texture with a size of 16384x16384 is created in gpu in eevee next

in opengl it crashed in nvidia driver

00000205e2adf365() 未知 0000000000020000() 未知 0000000000000010() 未知 0000000000000003() 未知 00000206a52018b0() 未知 nvoglv64.dl…

dereck-4 commented on issue blender/blender#126863 2024-08-28 13:06:34 +02:00
blender crash when a float texture with a size of 16384x16384 is created in gpu in eevee next

I use blender 4.3alpha with vulkan backend to try it again,and it also crashed, it seems function VKBuffer::create in source\blender\gpu\vulkan has the code below create_info.size = max_ii(size_in…

dereck-4 opened issue blender/blender#126864 2024-08-28 01:56:07 +02:00
blender crashed when pack a 16384x16384 float image
dereck-4 opened issue blender/blender#126863 2024-08-28 01:30:25 +02:00
blender crash when a float texture with a size of 16384x16384 is created in gpu in eevee next