I'd be thrilled if this was accepted, but I'd also suggest reading through the feedback @Sergey gave as many of those remain unresolved. If you do merge as is, you might consider these as next…
Alright, main
has been merged in. Conflicts should all be sorted out now. I've built the latest version locally and things look like they've mostly carried over, but the code base looks like its…
@DanielBystedt I started with a rebase last night and it looks like it should be pretty manageable. I can tag you when there's a rebased version available.
@Sergey - Sure will do. Sorry that work on this has stalled a bit. Frankly I'm a bit intimidated by some of the suggestions (handling the version migrations to the new data format and migrating…
Sounds good! I'm happy to make this change - it also jumped out at me as a bit odd, but as a first time contributor it's not always clear how much license I should take with these types of…
For the new meshes it is to be done in
source/blender/makesdna/DNA_mesh_defaults.h
.For the existing meshes you'd need to write versioning code:
- [...]
- Add a loop over meshes…
Pinging @JosephEagar and @JulienKaspar
I didn't want to pester you during Wing It! production (which was amazing 🥰), but this PR is still looking for feedback. I know 4.0 is getting closer…
@JosephEagar and @JulienKaspar - Just following up to see if I can get some eyes on this work-in-progress. See last comment for some description of where I'm at.
Hoping to get confirmation/cour…
Hi @JosephEagar and @JulienKaspar, just following up with a small progress update and looking for feedback and make sure I'm heading in the right direction.
I've only tackled the `tool_settings.…