Cycles: Motion blur Artifacts and high render time with Metaball
@Fernando-Alcala @PratikPB2123 Is there a follow-up report related to this that I can follow? Thanks
Cycles: Motion blur Artifacts and high render time with Metaball
could you reduce the "transparent bounces" to smaller value?
Looks like that's the issue. Reducing transparent bounces to 5 keeps the render time low, so that probably means the render was…
Motion blur causes rendering to hang on certain frames