Fix #5: Scale factor issue #7

Merged
Nika Kutsniashvili merged 2 commits from linux_dr/add_mesh_BoltFactory:losborn_issue83322_fix into main 2024-07-17 13:24:00 +02:00
3 changed files with 542 additions and 550 deletions
Showing only changes of commit 7e71c5d48b - Show all commits

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@ -9,13 +9,13 @@ from mathutils import Matrix
from bpy.types import Operator
from bpy_extras.object_utils import AddObjectHelper
from bpy.props import (
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
FloatVectorProperty,
StringProperty,
)
BoolProperty,
EnumProperty,
FloatProperty,
IntProperty,
FloatVectorProperty,
StringProperty,
)
from . import createMesh
from bpy_extras import object_utils
@ -26,307 +26,307 @@ class add_mesh_bolt(Operator, AddObjectHelper):
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
bl_description = "Construct many types of Bolts"
MAX_INPUT_NUMBER = 50
Bolt : BoolProperty(name = "Bolt",
default = True,
description = "Bolt")
change : BoolProperty(name = "Change",
default = False,
description = "change Bolt")
Bolt: BoolProperty(name="Bolt",
default=True,
description="Bolt")
change: BoolProperty(name="Change",
default=False,
description="change Bolt")
# Model Types
Model_Type_List = [('bf_Model_Bolt', 'BOLT', 'Bolt Model'),
('bf_Model_Nut', 'NUT', 'Nut Model')]
bf_Model_Type: EnumProperty(
attr='bf_Model_Type',
name='Model',
description='Choose the type off model you would like',
items=Model_Type_List, default='bf_Model_Bolt'
)
attr='bf_Model_Type',
name='Model',
description='Choose the type off model you would like',
items=Model_Type_List, default='bf_Model_Bolt'
)
# Head Types
Model_Type_List = [('bf_Head_Hex', 'HEX', 'Hex Head'),
('bf_Head_12Pnt', '12 POINT', '12 Point Head'),
('bf_Head_Cap', 'CAP', 'Cap Head'),
('bf_Head_Dome', 'DOME', 'Dome Head'),
('bf_Head_Pan', 'PAN', 'Pan Head'),
('bf_Head_CounterSink', 'COUNTER SINK', 'Counter Sink Head')]
('bf_Head_Cap', 'CAP', 'Cap Head'),
('bf_Head_Dome', 'DOME', 'Dome Head'),
('bf_Head_Pan', 'PAN', 'Pan Head'),
('bf_Head_CounterSink', 'COUNTER SINK', 'Counter Sink Head')]
bf_Head_Type: EnumProperty(
attr='bf_Head_Type',
name='Head',
description='Choose the type off Head you would like',
items=Model_Type_List, default='bf_Head_Hex'
)
attr='bf_Head_Type',
name='Head',
description='Choose the type off Head you would like',
items=Model_Type_List, default='bf_Head_Hex'
)
# Bit Types
Bit_Type_List = [('bf_Bit_None', 'NONE', 'No Bit Type'),
('bf_Bit_Allen', 'ALLEN', 'Allen Bit Type'),
('bf_Bit_Torx', 'TORX', 'Torx Bit Type'),
('bf_Bit_Philips', 'PHILLIPS', 'Phillips Bit Type')]
('bf_Bit_Allen', 'ALLEN', 'Allen Bit Type'),
('bf_Bit_Torx', 'TORX', 'Torx Bit Type'),
('bf_Bit_Philips', 'PHILLIPS', 'Phillips Bit Type')]
bf_Bit_Type: EnumProperty(
attr='bf_Bit_Type',
name='Bit Type',
description='Choose the type of bit to you would like',
items=Bit_Type_List, default='bf_Bit_None'
)
attr='bf_Bit_Type',
name='Bit Type',
description='Choose the type of bit to you would like',
items=Bit_Type_List, default='bf_Bit_None'
)
# Nut Types
Nut_Type_List = [('bf_Nut_Hex', 'HEX', 'Hex Nut'),
('bf_Nut_Lock', 'LOCK', 'Lock Nut'),
('bf_Nut_12Pnt', '12 POINT', '12 Point Nut')]
('bf_Nut_Lock', 'LOCK', 'Lock Nut'),
('bf_Nut_12Pnt', '12 POINT', '12 Point Nut')]
bf_Nut_Type: EnumProperty(
attr='bf_Nut_Type',
name='Nut Type',
description='Choose the type of nut you would like',
items=Nut_Type_List, default='bf_Nut_Hex'
)
attr='bf_Nut_Type',
name='Nut Type',
description='Choose the type of nut you would like',
items=Nut_Type_List, default='bf_Nut_Hex'
)
# Shank Types
bf_Shank_Length: FloatProperty(
attr='bf_Shank_Length',
name='Shank Length', default=0,
min=0, soft_min=0, max=MAX_INPUT_NUMBER,
description='Length of the unthreaded shank',
unit='LENGTH',
)
attr='bf_Shank_Length',
name='Shank Length', default=0,
min=0, soft_min=0, max=MAX_INPUT_NUMBER,
description='Length of the unthreaded shank',
unit='LENGTH',
)
bf_Shank_Dia: FloatProperty(
attr='bf_Shank_Dia',
name='Shank Dia', default=3,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the shank',
unit='LENGTH',
)
attr='bf_Shank_Dia',
name='Shank Dia', default=3,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the shank',
unit='LENGTH',
)
bf_Phillips_Bit_Depth: FloatProperty(
attr='bf_Phillips_Bit_Depth',
name='Bit Depth', default=1.1431535482406616,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Depth of the Phillips Bit',
unit='LENGTH',
)
attr='bf_Phillips_Bit_Depth',
name='Bit Depth', default=1.1431535482406616,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Depth of the Phillips Bit',
unit='LENGTH',
)
bf_Allen_Bit_Depth: FloatProperty(
attr='bf_Allen_Bit_Depth',
name='Bit Depth', default=1.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Depth of the Allen Bit',
unit='LENGTH',
)
attr='bf_Allen_Bit_Depth',
name='Bit Depth', default=1.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Depth of the Allen Bit',
unit='LENGTH',
)
bf_Allen_Bit_Flat_Distance: FloatProperty(
attr='bf_Allen_Bit_Flat_Distance',
name='Flat Dist', default=2.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flat Distance of the Allen Bit',
unit='LENGTH',
)
attr='bf_Allen_Bit_Flat_Distance',
name='Flat Dist', default=2.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flat Distance of the Allen Bit',
unit='LENGTH',
)
# Torx Size Types
Torx_Size_Type_List = [('bf_Torx_T10', 'T10', 'T10'),
('bf_Torx_T20', 'T20', 'T20'),
('bf_Torx_T25', 'T25', 'T25'),
('bf_Torx_T30', 'T30', 'T30'),
('bf_Torx_T40', 'T40', 'T40'),
('bf_Torx_T50', 'T50', 'T50'),
('bf_Torx_T55', 'T55', 'T55'),
]
('bf_Torx_T20', 'T20', 'T20'),
('bf_Torx_T25', 'T25', 'T25'),
('bf_Torx_T30', 'T30', 'T30'),
('bf_Torx_T40', 'T40', 'T40'),
('bf_Torx_T50', 'T50', 'T50'),
('bf_Torx_T55', 'T55', 'T55'),
]
bf_Torx_Size_Type: EnumProperty(
attr='bf_Torx_Size_Type',
name='Torx Size',
description='Size of the Torx Bit',
items=Torx_Size_Type_List, default='bf_Torx_T20'
)
attr='bf_Torx_Size_Type',
name='Torx Size',
description='Size of the Torx Bit',
items=Torx_Size_Type_List, default='bf_Torx_T20'
)
bf_Torx_Bit_Depth: FloatProperty(
attr='bf_Torx_Bit_Depth',
name='Bit Depth', default=1.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Depth of the Torx Bit',
unit='LENGTH',
)
attr='bf_Torx_Bit_Depth',
name='Bit Depth', default=1.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Depth of the Torx Bit',
unit='LENGTH',
)
bf_Hex_Head_Height: FloatProperty(
attr='bf_Hex_Head_Height',
name='Head Height', default=2,
min=0, soft_min=0, max=MAX_INPUT_NUMBER,
description='Height of the Hex Head',
unit='LENGTH',
)
attr='bf_Hex_Head_Height',
name='Head Height', default=2,
min=0, soft_min=0, max=MAX_INPUT_NUMBER,
description='Height of the Hex Head',
unit='LENGTH',
)
bf_Hex_Head_Flat_Distance: FloatProperty(
attr='bf_Hex_Head_Flat_Distance',
name='Flat Dist', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flat Distance of the Hex Head',
unit='LENGTH',
)
attr='bf_Hex_Head_Flat_Distance',
name='Flat Dist', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flat Distance of the Hex Head',
unit='LENGTH',
)
bf_12_Point_Head_Height: FloatProperty(
attr='bf_12_Point_Head_Height',
name='Head Height', default=3.0,
min=0, soft_min=0, max=MAX_INPUT_NUMBER,
description='Height of the 12 Point Head',
unit='LENGTH',
)
attr='bf_12_Point_Head_Height',
name='Head Height', default=3.0,
min=0, soft_min=0, max=MAX_INPUT_NUMBER,
description='Height of the 12 Point Head',
unit='LENGTH',
)
bf_12_Point_Head_Flat_Distance: FloatProperty(
attr='bf_12_Point_Head_Flat_Distance',
name='Flat Dist', default=3.0,
min=0.001, soft_min=0, #limit to 0.001 to avoid calculation error
max=MAX_INPUT_NUMBER,
description='Flat Distance of the 12 Point Head',
unit='LENGTH',
)
attr='bf_12_Point_Head_Flat_Distance',
name='Flat Dist', default=3.0,
min=0.001, soft_min=0, # limit to 0.001 to avoid calculation error
max=MAX_INPUT_NUMBER,
description='Flat Distance of the 12 Point Head',
unit='LENGTH',
)
bf_12_Point_Head_Flange_Dia: FloatProperty(
attr='bf_12_Point_Head_Flange_Dia',
name='12 Point Head Flange Dia', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flange diameter of the 12 point Head',
unit='LENGTH',
)
attr='bf_12_Point_Head_Flange_Dia',
name='12 Point Head Flange Dia', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flange diameter of the 12 point Head',
unit='LENGTH',
)
bf_CounterSink_Head_Dia: FloatProperty(
attr='bf_CounterSink_Head_Dia',
name='Head Dia', default=6.300000190734863,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Counter Sink Head',
unit='LENGTH',
)
attr='bf_CounterSink_Head_Dia',
name='Head Dia', default=6.300000190734863,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Counter Sink Head',
unit='LENGTH',
)
bf_Cap_Head_Height: FloatProperty(
attr='bf_Cap_Head_Height',
name='Head Height', default=3,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Height of the Cap Head',
unit='LENGTH',
)
attr='bf_Cap_Head_Height',
name='Head Height', default=3,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Height of the Cap Head',
unit='LENGTH',
)
bf_Cap_Head_Dia: FloatProperty(
attr='bf_Cap_Head_Dia',
name='Head Dia', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Cap Head',
unit='LENGTH',
)
attr='bf_Cap_Head_Dia',
name='Head Dia', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Cap Head',
unit='LENGTH',
)
bf_Dome_Head_Dia: FloatProperty(
attr='bf_Dome_Head_Dia',
name='Dome Head Dia', default=5.599999904632568,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Length of the unthreaded shank',
unit='LENGTH',
)
attr='bf_Dome_Head_Dia',
name='Dome Head Dia', default=5.599999904632568,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Length of the unthreaded shank',
unit='LENGTH',
)
bf_Pan_Head_Dia: FloatProperty(
attr='bf_Pan_Head_Dia',
name='Pan Head Dia', default=5.599999904632568,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Pan Head',
unit='LENGTH',
)
attr='bf_Pan_Head_Dia',
name='Pan Head Dia', default=5.599999904632568,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Pan Head',
unit='LENGTH',
)
bf_Philips_Bit_Dia: FloatProperty(
attr='bf_Philips_Bit_Dia',
name='Bit Dia', default=1.8199999332427979,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Philips Bit',
unit='LENGTH',
)
attr='bf_Philips_Bit_Dia',
name='Bit Dia', default=1.8199999332427979,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Diameter of the Philips Bit',
unit='LENGTH',
)
bf_Thread_Length: FloatProperty(
attr='bf_Thread_Length',
name='Thread Length', default=6,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Length of the Thread',
unit='LENGTH',
)
attr='bf_Thread_Length',
name='Thread Length', default=6,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Length of the Thread',
unit='LENGTH',
)
bf_Major_Dia: FloatProperty(
attr='bf_Major_Dia',
name='Major Dia', default=3,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Outside diameter of the Thread',
unit='LENGTH',
)
attr='bf_Major_Dia',
name='Major Dia', default=3,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Outside diameter of the Thread',
unit='LENGTH',
)
bf_Pitch: FloatProperty(
attr='bf_Pitch',
name='Pitch', default=0.3499999940395355,
min=0.1, soft_min=0.1,
max=7.0,
description='Pitch if the thread',
unit='LENGTH',
)
attr='bf_Pitch',
name='Pitch', default=0.3499999940395355,
min=0.1, soft_min=0.1,
max=7.0,
description='Pitch if the thread',
unit='LENGTH',
)
bf_Minor_Dia: FloatProperty(
attr='bf_Minor_Dia',
name='Minor Dia', default=2.6211137771606445,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Inside diameter of the Thread',
unit='LENGTH',
)
attr='bf_Minor_Dia',
name='Minor Dia', default=2.6211137771606445,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Inside diameter of the Thread',
unit='LENGTH',
)
bf_Crest_Percent: IntProperty(
attr='bf_Crest_Percent',
name='Crest Percent', default=10,
min=1, soft_min=1,
max=90,
description='Percent of the pitch that makes up the Crest',
)
attr='bf_Crest_Percent',
name='Crest Percent', default=10,
min=1, soft_min=1,
max=90,
description='Percent of the pitch that makes up the Crest',
)
bf_Root_Percent: IntProperty(
attr='bf_Root_Percent',
name='Root Percent', default=10,
min=1, soft_min=1,
max=90,
description='Percent of the pitch that makes up the Root',
)
attr='bf_Root_Percent',
name='Root Percent', default=10,
min=1, soft_min=1,
max=90,
description='Percent of the pitch that makes up the Root',
)
bf_Div_Count: IntProperty(
attr='bf_Div_Count',
name='Div count', default=36,
min=4, soft_min=4,
max=4096,
description='Div count determine circle resolution',
)
attr='bf_Div_Count',
name='Div count', default=36,
min=4, soft_min=4,
max=4096,
description='Div count determine circle resolution',
)
bf_Hex_Nut_Height: FloatProperty(
attr='bf_Hex_Nut_Height',
name='Hex Nut Height', default=2.4000000953674316,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Height of the Hex Nut',
unit='LENGTH',
)
attr='bf_Hex_Nut_Height',
name='Hex Nut Height', default=2.4000000953674316,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Height of the Hex Nut',
unit='LENGTH',
)
bf_Hex_Nut_Flat_Distance: FloatProperty(
attr='bf_Hex_Nut_Flat_Distance',
name='Hex Nut Flat Dist', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flat distance of the Hex Nut',
unit='LENGTH',
)
attr='bf_Hex_Nut_Flat_Distance',
name='Hex Nut Flat Dist', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flat distance of the Hex Nut',
unit='LENGTH',
)
bf_12_Point_Nut_Height: FloatProperty(
attr='bf_12_Point_Nut_Height',
name='12 Point Nut Height', default=2.4000000953674316,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Height of the 12 Point Nut',
unit='LENGTH',
)
attr='bf_12_Point_Nut_Height',
name='12 Point Nut Height', default=2.4000000953674316,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Height of the 12 Point Nut',
unit='LENGTH',
)
bf_12_Point_Nut_Flat_Distance: FloatProperty(
attr='bf_12_Point_Nut_Flat_Distance',
name='12 Point Nut Flat Dist', default=3.0,
min=0.001, soft_min=0, #limit to 0.001 to avoid calculation error
max=MAX_INPUT_NUMBER,
description='Flat distance of the 12 point Nut',
unit='LENGTH',
)
attr='bf_12_Point_Nut_Flat_Distance',
name='12 Point Nut Flat Dist', default=3.0,
min=0.001, soft_min=0, # limit to 0.001 to avoid calculation error
max=MAX_INPUT_NUMBER,
description='Flat distance of the 12 point Nut',
unit='LENGTH',
)
bf_12_Point_Nut_Flange_Dia: FloatProperty(
attr='bf_12_Point_Nut_Flange_Dia',
name='12 Point Nut Flange Dia', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flange diameter of the 12 point Nut',
unit='LENGTH',
)
attr='bf_12_Point_Nut_Flange_Dia',
name='12 Point Nut Flange Dia', default=5.5,
min=0, soft_min=0,
max=MAX_INPUT_NUMBER,
description='Flange diameter of the 12 point Nut',
unit='LENGTH',
)
def draw(self, context):
layout = self.layout
col = layout.column()
@ -387,8 +387,6 @@ class add_mesh_bolt(Operator, AddObjectHelper):
col.prop(self, 'bf_Hex_Nut_Height')
col.prop(self, 'bf_Hex_Nut_Flat_Distance')
# Thread
col.label(text='Thread')
if self.bf_Model_Type == 'bf_Model_Bolt':
@ -400,7 +398,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
col.prop(self, 'bf_Root_Percent')
col.prop(self, 'bf_Div_Count')
if self.change == False:
if not self.change:
# generic transform props
col.separator()
col.prop(self, 'align')
@ -416,7 +414,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
if bpy.context.mode == "OBJECT":
if context.selected_objects != [] and context.active_object and \
(context.active_object.data is not None) and ('Bolt' in context.active_object.data.keys()) and \
(self.change == True):
(self.change):
obj = context.active_object
use_smooth = bool(obj.data.polygons[0].use_smooth) # Copy value, do not take a reference
@ -468,6 +466,8 @@ class add_mesh_bolt(Operator, AddObjectHelper):
return {'FINISHED'}
# Register:
def Bolt_contex_menu(self, context):
bl_label = 'Change'
@ -481,18 +481,19 @@ def Bolt_contex_menu(self, context):
setattr(props, prm, obj.data[prm])
layout.separator()
def menu_func_bolt(self, context):
layout = self.layout
layout.separator()
oper = self.layout.operator(add_mesh_bolt.bl_idname, text="Bolt", icon="MOD_SCREW")
oper.change = False
classes = (
add_mesh_bolt,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
@ -506,35 +507,36 @@ def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
def BoltParameters():
BoltParameters = [
"bf_Model_Type",
"bf_Head_Type",
"bf_Bit_Type",
"bf_Nut_Type",
"bf_Shank_Length",
"bf_Shank_Dia",
"bf_Phillips_Bit_Depth",
"bf_Allen_Bit_Depth",
"bf_Allen_Bit_Flat_Distance",
"bf_Torx_Bit_Depth",
"bf_Torx_Size_Type",
"bf_Hex_Head_Height",
"bf_Hex_Head_Flat_Distance",
"bf_CounterSink_Head_Dia",
"bf_Cap_Head_Height",
"bf_Cap_Head_Dia",
"bf_Dome_Head_Dia",
"bf_Pan_Head_Dia",
"bf_Philips_Bit_Dia",
"bf_Thread_Length",
"bf_Major_Dia",
"bf_Pitch",
"bf_Minor_Dia",
"bf_Crest_Percent",
"bf_Root_Percent",
"bf_Div_Count",
"bf_Hex_Nut_Height",
"bf_Hex_Nut_Flat_Distance",
]
"bf_Model_Type",
"bf_Head_Type",
"bf_Bit_Type",
"bf_Nut_Type",
"bf_Shank_Length",
"bf_Shank_Dia",
"bf_Phillips_Bit_Depth",
"bf_Allen_Bit_Depth",
"bf_Allen_Bit_Flat_Distance",
"bf_Torx_Bit_Depth",
"bf_Torx_Size_Type",
"bf_Hex_Head_Height",
"bf_Hex_Head_Flat_Distance",
"bf_CounterSink_Head_Dia",
"bf_Cap_Head_Height",
"bf_Cap_Head_Dia",
"bf_Dome_Head_Dia",
"bf_Pan_Head_Dia",
"bf_Philips_Bit_Dia",
"bf_Thread_Length",
"bf_Major_Dia",
"bf_Pitch",
"bf_Minor_Dia",
"bf_Crest_Percent",
"bf_Root_Percent",
"bf_Div_Count",
"bf_Hex_Nut_Height",
"bf_Hex_Nut_Flat_Distance",
]
return BoltParameters

View File

@ -16,12 +16,10 @@ import bpy
# ### REGISTER ###
def register():
Boltfactory.register()
def unregister():
Boltfactory.unregister()

View File

@ -4,14 +4,14 @@
import bpy
from mathutils import (
Matrix,
Vector,
geometry,
)
Matrix,
Vector,
geometry,
)
from math import (
sin, cos,
tan, radians,atan,degrees
)
sin, cos,
tan, radians, atan, degrees
)
from random import triangular
from bpy_extras.object_utils import AddObjectHelper, object_data_add
@ -273,19 +273,21 @@ def Fill_Ring_Face(OFFSET, NUM, FACE_DOWN=0):
return Ret
# Returns a list of faces that makes up a fill pattern around the last vert
def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
Ret = []
Face = [NUM-1,0,1]
Face = [NUM - 1, 0, 1]
TempFace = [0, 0, 0]
A = 0
#B = 1 unused
# B = 1 unused
C = 2
if NUM < 3:
return None
for _i in range(NUM - 2):
TempFace[0] = Face[A]
TempFace[1] = Face[C]
TempFace[2] = Face[C]+1
TempFace[2] = Face[C] + 1
if FACE_DOWN:
Ret.append([OFFSET + Face[2], OFFSET + Face[1], OFFSET + Face[0]])
else:
@ -300,6 +302,7 @@ def Fill_Fan_Face(OFFSET, NUM, FACE_DOWN=0):
# Create Allen Bit
# ####################################################################
def Allen_Fill(OFFSET, FLIP=0):
faces = []
Lookup = [[19, 1, 0],
@ -392,6 +395,7 @@ def Create_Allen_Bit(FLAT_DISTANCE, HEIGHT):
# Create Torx Bit
# ####################################################################
def Torx_Bit_Size_To_Point_Distance(Bit_Size):
if Bit_Size == 'bf_Torx_T10':
return 2.83
@ -408,70 +412,71 @@ def Torx_Bit_Size_To_Point_Distance(Bit_Size):
elif Bit_Size == 'bf_Torx_T55':
return 8.94
else:
return 2.83 #default to M3
return 2.83 # default to M3
def Torx_Fill(OFFSET, FLIP=0):
faces = []
Lookup = [[0,10,11],
[0,11, 12],
[0,12,1],
Lookup = [[0, 10, 11],
[0, 11, 12],
[0, 12, 1],
[1, 12, 13],
[1, 13, 14],
[1, 14, 15],
[1, 15, 2],
[1, 12, 13],
[1, 13, 14],
[1, 14, 15],
[1, 15, 2],
[2, 15, 16],
[2, 16, 17],
[2, 17, 18],
[2, 18, 19],
[2, 19, 3],
[2, 15, 16],
[2, 16, 17],
[2, 17, 18],
[2, 18, 19],
[2, 19, 3],
[3, 19, 20],
[3, 20, 21],
[3, 21, 22],
[3, 22, 23],
[3, 23, 24],
[3, 24, 25],
[3, 25, 4],
[3, 19, 20],
[3, 20, 21],
[3, 21, 22],
[3, 22, 23],
[3, 23, 24],
[3, 24, 25],
[3, 25, 4],
[4, 25, 26],
[4, 26, 27],
[4, 27, 28],
[4, 28, 29],
[4, 29, 30],
[4, 30, 31],
[4, 31, 5],
[4, 25, 26],
[4, 26, 27],
[4, 27, 28],
[4, 28, 29],
[4, 29, 30],
[4, 30, 31],
[4, 31, 5],
[5, 31, 32],
[5, 32, 33],
[5, 33, 34],
[5, 34, 35],
[5, 35, 36],
[5, 36, 6],
[5, 31, 32],
[5, 32, 33],
[5, 33, 34],
[5, 34, 35],
[5, 35, 36],
[5, 36, 6],
[6, 36, 37],
[6, 37, 38],
[6, 38, 39],
[6, 39, 7],
[6, 36, 37],
[6, 37, 38],
[6, 38, 39],
[6, 39, 7],
[7, 39, 40],
[7, 40, 41],
[7, 41, 42],
[7, 42, 43],
[7, 43, 8],
[7, 39, 40],
[7, 40, 41],
[7, 41, 42],
[7, 42, 43],
[7, 43, 8],
[8, 43, 44],
[8, 44, 45],
[8, 45, 46],
[8, 46, 47],
[8, 47, 48],
[8, 48, 49],
[8, 49, 50],
[8, 50, 51],
[8, 51, 52],
[8, 52, 9],
[8, 43, 44],
[8, 44, 45],
[8, 45, 46],
[8, 46, 47],
[8, 47, 48],
[8, 48, 49],
[8, 49, 50],
[8, 50, 51],
[8, 51, 52],
[8, 52, 9],
]
for i in Lookup:
if FLIP:
@ -482,7 +487,6 @@ def Torx_Fill(OFFSET, FLIP=0):
return faces
def Create_Torx_Bit(Point_Distance, HEIGHT):
verts = []
faces = []
@ -520,8 +524,8 @@ def Create_Torx_Bit(Point_Distance, HEIGHT):
verts.append([POINT_2_X + x, POINT_2_Y + y, Curve_Height])
for i in range(340, 150 + 360, 10):
x = sin(radians(i%360)) * SMALL_RADIUS
y = cos(radians(i%360)) * SMALL_RADIUS
x = sin(radians(i % 360)) * SMALL_RADIUS
y = cos(radians(i % 360)) * SMALL_RADIUS
verts.append([POINT_3_X + x, POINT_3_Y + y, Curve_Height])
for i in range(320, 260, -10):
@ -536,16 +540,16 @@ def Create_Torx_Bit(Point_Distance, HEIGHT):
y = cos(radians(i)) * OUTTER_RADIUS
verts.append([x, y, 0])
FaceStart_Top_Curve= len(verts)
FaceStart_Top_Curve = len(verts)
Do_Curve(0)
faces.extend(Torx_Fill(FaceStart_Outside, 0))
FaceStart_Bottom_Curve= len(verts)
FaceStart_Bottom_Curve = len(verts)
Do_Curve(0 - HEIGHT)
faces.extend(Build_Face_List_Quads(FaceStart_Top_Curve,42 ,1 , True))
faces.extend(Build_Face_List_Quads(FaceStart_Top_Curve, 42, 1, True))
verts.append([0,0,0 - HEIGHT]) # add center point for fill Fan
verts.append([0, 0, 0 - HEIGHT]) # add center point for fill Fan
faces.extend(Fill_Fan_Face(FaceStart_Bottom_Curve, 44))
M_Verts, M_Faces = Mirror_Verts_Faces(verts, faces, 'x')
@ -562,6 +566,7 @@ def Create_Torx_Bit(Point_Distance, HEIGHT):
# Create Phillips Bit
# ####################################################################
def Phillips_Fill(OFFSET, FLIP=0):
faces = []
Lookup = [[0, 1, 10],
@ -1059,14 +1064,13 @@ def Create_Hex_Head(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT):
return Spin_Verts, Spin_Faces, 0 - (-HEIGHT)
def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
FLANGE_HEIGHT = (1.89/8.0)*HEIGHT
FLAT_HEIGHT = (4.18/8.0)*HEIGHT
def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA):
FLANGE_HEIGHT = (1.89 / 8.0) * HEIGHT
FLAT_HEIGHT = (4.18 / 8.0) * HEIGHT
# FLANGE_DIA = (13.27/8.0)*FLAT
FLANGE_RADIUS = FLANGE_DIA * 0.5
FLANGE_TAPPER_HEIGHT = HEIGHT - FLANGE_HEIGHT - FLAT_HEIGHT
FLANGE_TAPPER_HEIGHT = HEIGHT - FLANGE_HEIGHT - FLAT_HEIGHT
# HOLE_DIA = 0.0
@ -1120,8 +1124,6 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
Row += 1
# bevel
x = sin(radians(0)) * TopBevelRadius
y = cos(radians(0)) * TopBevelRadius
@ -1160,41 +1162,40 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
Row += 1
# 45Deg bevel on the top
#45Deg bevel on the top
#First we work out how far up the Y axis the vert is
v_origin = Vector([0.0,0.0,0.0]) # center of the model
v_15Deg_Point = Vector([tan(radians(15)) * Half_Flat,Half_Flat,0.0]) #Is a know point to work back from
# First we work out how far up the Y axis the vert is
v_origin = Vector([0.0, 0.0, 0.0]) # center of the model
v_15Deg_Point = Vector([tan(radians(15)) * Half_Flat, Half_Flat, 0.0]) # Is a know point to work back from
x = tan(radians(0)) * Half_Flat
Point_Distance =(tan(radians(30)) * v_15Deg_Point.x)+Half_Flat
Point_Distance = (tan(radians(30)) * v_15Deg_Point.x) + Half_Flat
dvec = vec1 - Vector([x, Point_Distance, 0.0])
verts.append([x, Point_Distance, -dvec.length])
v_0_Deg_Top_Point = Vector([x, Point_Distance, -dvec.length])
v_0_Deg_Point = Vector([x, Point_Distance,0.0])
v_0_Deg_Point = Vector([x, Point_Distance, 0.0])
v_5Deg_Line = Vector([tan(radians(5)) * Half_Flat, Half_Flat, 0.0])
v_5Deg_Line.length *= 2 # extende out the line on a 5 deg angle
#We cross 2 lines. One from the origin to the 0 Deg point
#and the second is from the origin extended out past the first line
# We cross 2 lines. One from the origin to the 0 Deg point
# and the second is from the origin extended out past the first line
# This gives the cross point of the
v_Cross = geometry.intersect_line_line_2d(v_0_Deg_Point,v_15Deg_Point,v_origin,v_5Deg_Line)
dvec = vec2 - Vector([v_Cross.x,v_Cross.y,0.0])
verts.append([v_Cross.x,v_Cross.y,-dvec.length])
v_5_Deg_Top_Point = Vector([v_Cross.x,v_Cross.y,-dvec.length])
v_Cross = geometry.intersect_line_line_2d(v_0_Deg_Point, v_15Deg_Point, v_origin, v_5Deg_Line)
dvec = vec2 - Vector([v_Cross.x, v_Cross.y, 0.0])
verts.append([v_Cross.x, v_Cross.y, -dvec.length])
v_5_Deg_Top_Point = Vector([v_Cross.x, v_Cross.y, -dvec.length])
v_10Deg_Line = Vector([tan(radians(10)) * Half_Flat, Half_Flat, 0.0])
v_10Deg_Line.length *= 2 # extende out the line
v_Cross = geometry.intersect_line_line_2d(v_0_Deg_Point,v_15Deg_Point,v_origin,v_10Deg_Line)
dvec = vec3 - Vector([v_Cross.x,v_Cross.y,0.0])
verts.append([v_Cross.x,v_Cross.y,-dvec.length])
v_10_Deg_Top_Point = Vector([v_Cross.x,v_Cross.y,-dvec.length])
v_Cross = geometry.intersect_line_line_2d(v_0_Deg_Point, v_15Deg_Point, v_origin, v_10Deg_Line)
dvec = vec3 - Vector([v_Cross.x, v_Cross.y, 0.0])
verts.append([v_Cross.x, v_Cross.y, -dvec.length])
v_10_Deg_Top_Point = Vector([v_Cross.x, v_Cross.y, -dvec.length])
#The remain points are stright forward because y is all the same y height (Half_Flat)
# The remain points are stright forward because y is all the same y height (Half_Flat)
x = tan(radians(15)) * Half_Flat
dvec = vec4 - Vector([x, Half_Flat, 0.0])
Lowest_Point = -dvec.length
@ -1220,16 +1221,13 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
v_30_Deg_Top_Point = Vector([x, Half_Flat, -dvec.length])
Row += 1
#Down Bits
# Down Bits
# print ("Point_Distance")
# print (Point_Distance)
Flange_Adjacent = FLANGE_RADIUS - Point_Distance
if (Flange_Adjacent == 0.0):
Flange_Adjacent = 0.000001
Flange_Adjacent = FLANGE_RADIUS - Point_Distance
if (Flange_Adjacent == 0.0):
Flange_Adjacent = 0.000001
Flange_Opposite = FLANGE_TAPPER_HEIGHT
# print ("Flange_Opposite")
@ -1237,100 +1235,104 @@ def Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
# print ("Flange_Adjacent")
# print (Flange_Adjacent)
FLANGE_ANGLE_RAD = atan(Flange_Opposite/Flange_Adjacent )
FLANGE_ANGLE_RAD = atan(Flange_Opposite / Flange_Adjacent)
# FLANGE_ANGLE_RAD = radians(45)
# print("FLANGE_ANGLE_RAD")
# print (degrees (FLANGE_ANGLE_RAD))
v_Extended_Flange_Edge = Vector([0.0,0.0,-HEIGHT + FLANGE_HEIGHT + (tan(FLANGE_ANGLE_RAD)* FLANGE_RADIUS) ])
v_Extended_Flange_Edge = Vector([0.0, 0.0, -HEIGHT + FLANGE_HEIGHT + (tan(FLANGE_ANGLE_RAD) * FLANGE_RADIUS)])
# print("v_Extended_Flange_Edge")
# print (v_Extended_Flange_Edge)
#0deg
v_Flange_Edge = Vector([sin(radians(0)) * FLANGE_RADIUS,cos(radians(0)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_0_Deg_Top_Point,Vector([v_0_Deg_Top_Point.x,v_0_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 0deg
v_Flange_Edge = Vector([sin(radians(0)) * FLANGE_RADIUS, cos(radians(0)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_0_Deg_Top_Point, Vector(
[v_0_Deg_Top_Point.x, v_0_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
#5deg
v_Flange_Edge = Vector([sin(radians(5)) * FLANGE_RADIUS,cos(radians(5)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_5_Deg_Top_Point,Vector([v_5_Deg_Top_Point.x,v_5_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 5deg
v_Flange_Edge = Vector([sin(radians(5)) * FLANGE_RADIUS, cos(radians(5)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_5_Deg_Top_Point, Vector(
[v_5_Deg_Top_Point.x, v_5_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
#10deg
v_Flange_Edge = Vector([sin(radians(10)) * FLANGE_RADIUS,cos(radians(10)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_10_Deg_Top_Point,Vector([v_10_Deg_Top_Point.x,v_10_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 10deg
v_Flange_Edge = Vector([sin(radians(10)) * FLANGE_RADIUS, cos(radians(10))
* FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_10_Deg_Top_Point, Vector(
[v_10_Deg_Top_Point.x, v_10_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
#15deg
v_Flange_Edge = Vector([sin(radians(15)) * FLANGE_RADIUS,cos(radians(15)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_15_Deg_Top_Point,Vector([v_15_Deg_Top_Point.x,v_15_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 15deg
v_Flange_Edge = Vector([sin(radians(15)) * FLANGE_RADIUS, cos(radians(15))
* FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_15_Deg_Top_Point, Vector(
[v_15_Deg_Top_Point.x, v_15_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
#20deg
v_Flange_Edge = Vector([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_20_Deg_Top_Point,Vector([v_20_Deg_Top_Point.x,v_20_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 20deg
v_Flange_Edge = Vector([sin(radians(20)) * FLANGE_RADIUS, cos(radians(20))
* FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_20_Deg_Top_Point, Vector(
[v_20_Deg_Top_Point.x, v_20_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
#25deg
v_Flange_Edge = Vector([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_25_Deg_Top_Point,Vector([v_25_Deg_Top_Point.x,v_25_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 25deg
v_Flange_Edge = Vector([sin(radians(25)) * FLANGE_RADIUS, cos(radians(25))
* FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_25_Deg_Top_Point, Vector(
[v_25_Deg_Top_Point.x, v_25_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
#30deg
v_Flange_Edge = Vector([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
v_Cross = geometry.intersect_line_line(v_30_Deg_Top_Point,Vector([v_30_Deg_Top_Point.x,v_30_Deg_Top_Point.y,-HEIGHT]),v_Flange_Edge,v_Extended_Flange_Edge)
# 30deg
v_Flange_Edge = Vector([sin(radians(30)) * FLANGE_RADIUS, cos(radians(30))
* FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
v_Cross = geometry.intersect_line_line(v_30_Deg_Top_Point, Vector(
[v_30_Deg_Top_Point.x, v_30_Deg_Top_Point.y, -HEIGHT]), v_Flange_Edge, v_Extended_Flange_Edge)
verts.append(v_Cross[0])
Row += 1
verts.append([sin(radians(0)) * FLANGE_RADIUS,cos(radians(0)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT ])
verts.append([sin(radians(5)) * FLANGE_RADIUS,cos(radians(5)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(10)) * FLANGE_RADIUS,cos(radians(10)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(15)) * FLANGE_RADIUS,cos(radians(15)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(0)) * FLANGE_RADIUS, cos(radians(0)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(5)) * FLANGE_RADIUS, cos(radians(5)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(10)) * FLANGE_RADIUS, cos(radians(10)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(15)) * FLANGE_RADIUS, cos(radians(15)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(20)) * FLANGE_RADIUS, cos(radians(20)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(25)) * FLANGE_RADIUS, cos(radians(25)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
verts.append([sin(radians(30)) * FLANGE_RADIUS, cos(radians(30)) * FLANGE_RADIUS, -HEIGHT + FLANGE_HEIGHT])
Row += 1
verts.append([sin(radians(0)) * FLANGE_RADIUS,cos(radians(0)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(5)) * FLANGE_RADIUS,cos(radians(5)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(10)) * FLANGE_RADIUS,cos(radians(10)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(15)) * FLANGE_RADIUS,cos(radians(15)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(20)) * FLANGE_RADIUS,cos(radians(20)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(25)) * FLANGE_RADIUS,cos(radians(25)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(30)) * FLANGE_RADIUS,cos(radians(30)) * FLANGE_RADIUS,-HEIGHT])
verts.append([sin(radians(0)) * FLANGE_RADIUS, cos(radians(0)) * FLANGE_RADIUS, -HEIGHT])
verts.append([sin(radians(5)) * FLANGE_RADIUS, cos(radians(5)) * FLANGE_RADIUS, -HEIGHT])
verts.append([sin(radians(10)) * FLANGE_RADIUS, cos(radians(10)) * FLANGE_RADIUS, -HEIGHT])
verts.append([sin(radians(15)) * FLANGE_RADIUS, cos(radians(15)) * FLANGE_RADIUS, -HEIGHT])
verts.append([sin(radians(20)) * FLANGE_RADIUS, cos(radians(20)) * FLANGE_RADIUS, -HEIGHT])
verts.append([sin(radians(25)) * FLANGE_RADIUS, cos(radians(25)) * FLANGE_RADIUS, -HEIGHT])
verts.append([sin(radians(30)) * FLANGE_RADIUS, cos(radians(30)) * FLANGE_RADIUS, -HEIGHT])
Row += 1
verts.append([sin(radians(0)) * SHANK_RADIUS,cos(radians(0)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(0)) * SHANK_RADIUS,cos(radians(0)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(10)) * SHANK_RADIUS,cos(radians(10)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(10)) * SHANK_RADIUS,cos(radians(10)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(20)) * SHANK_RADIUS,cos(radians(20)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(20)) * SHANK_RADIUS,cos(radians(20)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(30)) * SHANK_RADIUS,cos(radians(30)) * SHANK_RADIUS,-HEIGHT])
verts.append([sin(radians(0)) * SHANK_RADIUS, cos(radians(0)) * SHANK_RADIUS, -HEIGHT])
verts.append([sin(radians(0)) * SHANK_RADIUS, cos(radians(0)) * SHANK_RADIUS, -HEIGHT])
verts.append([sin(radians(10)) * SHANK_RADIUS, cos(radians(10)) * SHANK_RADIUS, -HEIGHT])
verts.append([sin(radians(10)) * SHANK_RADIUS, cos(radians(10)) * SHANK_RADIUS, -HEIGHT])
verts.append([sin(radians(20)) * SHANK_RADIUS, cos(radians(20)) * SHANK_RADIUS, -HEIGHT])
verts.append([sin(radians(20)) * SHANK_RADIUS, cos(radians(20)) * SHANK_RADIUS, -HEIGHT])
verts.append([sin(radians(30)) * SHANK_RADIUS, cos(radians(30)) * SHANK_RADIUS, -HEIGHT])
Row += 1
faces.extend(Build_Face_List_Quads(FaceStart, 6, Row - 1))
Spin_Verts, Spin_Faces = SpinDup(verts, faces, 360,12, 'z')
Spin_Verts, Spin_Faces = SpinDup(verts, faces, 360, 12, 'z')
return Spin_Verts, Spin_Faces, 0 - (-HEIGHT)
def Create_12_Point_Head(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA):
#TODO add under head radius
return Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT,FLANGE_DIA)
def Create_12_Point_Head(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA):
# TODO add under head radius
return Create_12_Point(FLAT, HOLE_DIA, SHANK_DIA, HEIGHT, FLANGE_DIA)
# ####################################################################
@ -1350,7 +1352,7 @@ def Thread_Start3(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH, DIV_COUNT,
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
# thread start
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
@ -1476,7 +1478,7 @@ def Create_Thread_Start_Verts(INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
@ -1606,7 +1608,7 @@ def Create_Thread_Verts(INNER_DIA, OUTTER_DIA, PITCH, HEIGHT,
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
Height_Offset = Z_LOCATION
@ -1666,7 +1668,7 @@ def Create_Thread_End_Verts(INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
Row = 0
@ -1749,27 +1751,27 @@ def Create_External_Thread(SHANK_DIA, SHANK_LENGTH, INNER_DIA, OUTTER_DIA,
Offset = 0.0
Shank_Verts, Shank_Row, Offset = Create_Shank_Verts(
SHANK_DIA, OUTTER_DIA, SHANK_LENGTH,
Offset, DIV_COUNT
)
SHANK_DIA, OUTTER_DIA, SHANK_LENGTH,
Offset, DIV_COUNT
)
Total_Row += Shank_Row
Thread_Start_Verts, Thread_Start_Row, Offset = Create_Thread_Start_Verts(
INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
ROOT_PERCENT, Offset, DIV_COUNT
)
INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
ROOT_PERCENT, Offset, DIV_COUNT
)
Total_Row += Thread_Start_Row
Thread_Verts, Thread_Row, Offset = Create_Thread_Verts(
INNER_DIA, OUTTER_DIA, PITCH, LENGTH,
CREST_PERCENT, ROOT_PERCENT, Offset, DIV_COUNT
)
INNER_DIA, OUTTER_DIA, PITCH, LENGTH,
CREST_PERCENT, ROOT_PERCENT, Offset, DIV_COUNT
)
Total_Row += Thread_Row
Thread_End_Verts, Thread_End_Row, Offset, Lowest_Z_Vert = Create_Thread_End_Verts(
INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
ROOT_PERCENT, Offset, DIV_COUNT
)
INNER_DIA, OUTTER_DIA, PITCH, CREST_PERCENT,
ROOT_PERCENT, Offset, DIV_COUNT
)
Total_Row += Thread_End_Row
verts.extend(Shank_Verts)
@ -1968,7 +1970,7 @@ def add_Nylon_Head(OUTSIDE_RADIUS, Z_LOCATION, DIV_COUNT):
sVerts, sFaces = SpinDup(verts, faces, 360, DIV_COUNT, 'z')
sVerts.extend(verts) # add the start verts to the Spin verts to complete the loop
faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT,1))
faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT, 1))
return Move_Verts_Up_Z(sVerts, 0), faces, Lowest_Z_Vert
@ -2021,9 +2023,8 @@ def add_Nylon_Part(OUTSIDE_RADIUS, Z_LOCATION, DIV_COUNT):
return sVerts, faces, 0 - Lowest_Z_Vert
def add_12_Point_Nut(FLAT, HOLE_DIA, HEIGHT,FLANGE_DIA):
return Create_12_Point(FLAT, HOLE_DIA,HOLE_DIA, HEIGHT,FLANGE_DIA)
def add_12_Point_Nut(FLAT, HOLE_DIA, HEIGHT, FLANGE_DIA):
return Create_12_Point(FLAT, HOLE_DIA, HOLE_DIA, HEIGHT, FLANGE_DIA)
# ####################################################################
@ -2045,7 +2046,7 @@ def Create_Internal_Thread_Start_Verts(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV)
@ -2116,7 +2117,7 @@ def Create_Internal_Thread_End_Verts(verts, INNER_RADIUS, OUTTER_RADIUS, PITCH,
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
Rank = float(OUTTER_RADIUS - INNER_RADIUS) / float(DIV_COUNT)
@ -2211,16 +2212,16 @@ def Create_Internal_Thread(INNER_DIA, OUTTER_DIA, PITCH, HEIGHT,
Crest_Height = float(PITCH) * float(CREST_PERCENT) / float(100)
Root_Height = float(PITCH) * float(ROOT_PERCENT) / float(100)
Root_to_Crest_Height = Crest_to_Root_Height = \
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
(float(PITCH) - (Crest_Height + Root_Height)) / 2.0
Height_Offset = 0
FaceStart = len(verts)
Row_Inc, Height_Offset = Create_Internal_Thread_Start_Verts(
verts, INNER_RADIUS, OUTTER_RADIUS, PITCH,
DIV_COUNT, CREST_PERCENT, ROOT_PERCENT,
Height_Offset
)
verts, INNER_RADIUS, OUTTER_RADIUS, PITCH,
DIV_COUNT, CREST_PERCENT, ROOT_PERCENT,
Height_Offset
)
Row += Row_Inc
for j in range(Num):
@ -2254,10 +2255,10 @@ def Create_Internal_Thread(INNER_DIA, OUTTER_DIA, PITCH, HEIGHT,
Row += 1
Row_Inc, Height_Offset = Create_Internal_Thread_End_Verts(
verts, INNER_RADIUS, OUTTER_RADIUS,
PITCH, CREST_PERCENT,
ROOT_PERCENT, Height_Offset, DIV_COUNT
)
verts, INNER_RADIUS, OUTTER_RADIUS,
PITCH, CREST_PERCENT,
ROOT_PERCENT, Height_Offset, DIV_COUNT
)
Row += Row_Inc
faces.extend(Build_Face_List_Quads(FaceStart, DIV_COUNT, Row - 1, FLIP=1))
@ -2272,21 +2273,19 @@ def Nut_Mesh(props, context):
Head_Verts = []
Head_Faces = []
Face_Start = len(verts)
if props.bf_Nut_Type == 'bf_Nut_12Pnt':
Nut_Height = props.bf_12_Point_Nut_Height
else:
Nut_Height = props.bf_Hex_Nut_Height
Thread_Verts, Thread_Faces, New_Nut_Height = Create_Internal_Thread(
props.bf_Minor_Dia, props.bf_Major_Dia,
props.bf_Pitch, Nut_Height,
props.bf_Crest_Percent, props.bf_Root_Percent,
1, props.bf_Div_Count
)
props.bf_Minor_Dia, props.bf_Major_Dia,
props.bf_Pitch, Nut_Height,
props.bf_Crest_Percent, props.bf_Root_Percent,
1, props.bf_Div_Count
)
verts.extend(Thread_Verts)
faces.extend(Copy_Faces(Thread_Faces, Face_Start))
@ -2294,16 +2293,16 @@ def Nut_Mesh(props, context):
if props.bf_Nut_Type == 'bf_Nut_12Pnt':
Head_Verts, Head_Faces, Lock_Nut_Rad = add_12_Point_Nut(
props.bf_12_Point_Nut_Flat_Distance,
props.bf_Major_Dia, New_Nut_Height,
#Limit the size of the Flange to avoid calculation error
max(props.bf_12_Point_Nut_Flange_Dia,props.bf_12_Point_Nut_Flat_Distance)
)
props.bf_12_Point_Nut_Flat_Distance,
props.bf_Major_Dia, New_Nut_Height,
# Limit the size of the Flange to avoid calculation error
max(props.bf_12_Point_Nut_Flange_Dia, props.bf_12_Point_Nut_Flat_Distance)
)
else:
Head_Verts, Head_Faces, Lock_Nut_Rad = add_Hex_Nut(
props.bf_Hex_Nut_Flat_Distance,
props.bf_Major_Dia, New_Nut_Height
)
props.bf_Hex_Nut_Flat_Distance,
props.bf_Major_Dia, New_Nut_Height
)
verts.extend((Head_Verts))
faces.extend(Copy_Faces(Head_Faces, Face_Start))
@ -2312,17 +2311,17 @@ def Nut_Mesh(props, context):
if props.bf_Nut_Type == 'bf_Nut_Lock':
Face_Start = len(verts)
Nylon_Head_Verts, Nylon_Head_faces, LowZ = add_Nylon_Head(
Lock_Nut_Rad, 0 - New_Nut_Height,
props.bf_Div_Count
)
Lock_Nut_Rad, 0 - New_Nut_Height,
props.bf_Div_Count
)
verts.extend((Nylon_Head_Verts))
faces.extend(Copy_Faces(Nylon_Head_faces, Face_Start))
Face_Start = len(verts)
Nylon_Verts, Nylon_faces, Temp_LowZ = add_Nylon_Part(
Lock_Nut_Rad, 0 - New_Nut_Height,
props.bf_Div_Count
)
Lock_Nut_Rad, 0 - New_Nut_Height,
props.bf_Div_Count
)
verts.extend((Nylon_Verts))
faces.extend(Copy_Faces(Nylon_faces, Face_Start))
@ -2352,74 +2351,73 @@ def Bolt_Mesh(props, context):
# need to size Allen bit if it is too big.
if Allen_Bit_Dia(props.bf_Allen_Bit_Flat_Distance) > Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia):
ReSized_Allen_Bit_Flat_Distance = Allen_Bit_Dia_To_Flat(
Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia)
)
Max_Pan_Bit_Dia(props.bf_Pan_Head_Dia)
)
ReSized_Allen_Bit_Flat_Distance -= ReSized_Allen_Bit_Flat_Distance * 0.05 # It looks better if it is just a bit smaller
# print ("Resized Allen Bit Flat Distance to ",ReSized_Allen_Bit_Flat_Distance)
# Bit Mesh
if props.bf_Bit_Type == 'bf_Bit_Allen':
Bit_Verts, Bit_Faces, Bit_Dia = Create_Allen_Bit(
ReSized_Allen_Bit_Flat_Distance,
props.bf_Allen_Bit_Depth
)
ReSized_Allen_Bit_Flat_Distance,
props.bf_Allen_Bit_Depth
)
if props.bf_Bit_Type == 'bf_Bit_Torx':
Bit_Verts, Bit_Faces, Bit_Dia = Create_Torx_Bit(
Torx_Bit_Size_To_Point_Distance(props.bf_Torx_Size_Type),
props.bf_Torx_Bit_Depth
)
Torx_Bit_Size_To_Point_Distance(props.bf_Torx_Size_Type),
props.bf_Torx_Bit_Depth
)
if props.bf_Bit_Type == 'bf_Bit_Philips':
Bit_Verts, Bit_Faces, Bit_Dia = Create_Phillips_Bit(
props.bf_Philips_Bit_Dia,
props.bf_Philips_Bit_Dia * (0.5 / 1.82),
props.bf_Phillips_Bit_Depth
)
props.bf_Philips_Bit_Dia,
props.bf_Philips_Bit_Dia * (0.5 / 1.82),
props.bf_Phillips_Bit_Depth
)
# Head Mesh
if props.bf_Head_Type == 'bf_Head_Hex':
Head_Verts, Head_Faces, Head_Height = Create_Hex_Head(
props.bf_Hex_Head_Flat_Distance, Bit_Dia,
props.bf_Shank_Dia, props.bf_Hex_Head_Height
)
props.bf_Hex_Head_Flat_Distance, Bit_Dia,
props.bf_Shank_Dia, props.bf_Hex_Head_Height
)
elif props.bf_Head_Type == 'bf_Head_12Pnt':
Head_Verts, Head_Faces, Head_Height = Create_12_Point_Head(
props.bf_12_Point_Head_Flat_Distance, Bit_Dia,
props.bf_Shank_Dia, props.bf_12_Point_Head_Height,
#Limit the size of the Flange to avoid calculation error
max(props.bf_12_Point_Head_Flange_Dia,props.bf_12_Point_Head_Flat_Distance)
)
props.bf_12_Point_Head_Flat_Distance, Bit_Dia,
props.bf_Shank_Dia, props.bf_12_Point_Head_Height,
# Limit the size of the Flange to avoid calculation error
max(props.bf_12_Point_Head_Flange_Dia, props.bf_12_Point_Head_Flat_Distance)
)
elif props.bf_Head_Type == 'bf_Head_Cap':
Head_Verts, Head_Faces, Head_Height = Create_Cap_Head(
Bit_Dia, props.bf_Cap_Head_Dia,
props.bf_Shank_Dia, props.bf_Cap_Head_Height,
props.bf_Cap_Head_Dia * (1.0 / 19.0),
props.bf_Cap_Head_Dia * (1.0 / 19.0),
props.bf_Div_Count
)
Bit_Dia, props.bf_Cap_Head_Dia,
props.bf_Shank_Dia, props.bf_Cap_Head_Height,
props.bf_Cap_Head_Dia * (1.0 / 19.0),
props.bf_Cap_Head_Dia * (1.0 / 19.0),
props.bf_Div_Count
)
elif props.bf_Head_Type == 'bf_Head_Dome':
Head_Verts, Head_Faces, Head_Height = Create_Dome_Head(
Bit_Dia, props.bf_Dome_Head_Dia,
props.bf_Shank_Dia, props.bf_Hex_Head_Height,
1, 1, 0, props.bf_Div_Count
)
Bit_Dia, props.bf_Dome_Head_Dia,
props.bf_Shank_Dia, props.bf_Hex_Head_Height,
1, 1, 0, props.bf_Div_Count
)
elif props.bf_Head_Type == 'bf_Head_Pan':
Head_Verts, Head_Faces, Head_Height = Create_Pan_Head(
Bit_Dia, props.bf_Pan_Head_Dia,
props.bf_Shank_Dia,
props.bf_Hex_Head_Height, 1, 1, 0,
props.bf_Div_Count
)
Bit_Dia, props.bf_Pan_Head_Dia,
props.bf_Shank_Dia,
props.bf_Hex_Head_Height, 1, 1, 0,
props.bf_Div_Count
)
elif props.bf_Head_Type == 'bf_Head_CounterSink':
Head_Verts, Head_Faces, Head_Height = Create_CounterSink_Head(
Bit_Dia, props.bf_CounterSink_Head_Dia,
props.bf_Shank_Dia, props.bf_CounterSink_Head_Dia,
props.bf_CounterSink_Head_Dia * (0.09 / 6.31),
props.bf_Div_Count
)
Bit_Dia, props.bf_CounterSink_Head_Dia,
props.bf_Shank_Dia, props.bf_CounterSink_Head_Dia,
props.bf_CounterSink_Head_Dia * (0.09 / 6.31),
props.bf_Div_Count
)
Face_Start = len(verts)
verts.extend(Move_Verts_Up_Z(Bit_Verts, Head_Height))
@ -2431,12 +2429,12 @@ def Bolt_Mesh(props, context):
Face_Start = len(verts)
Thread_Verts, Thread_Faces, Thread_Height = Create_External_Thread(
props.bf_Shank_Dia, props.bf_Shank_Length,
props.bf_Minor_Dia, props.bf_Major_Dia,
props.bf_Pitch, props.bf_Thread_Length,
props.bf_Crest_Percent,
props.bf_Root_Percent, props.bf_Div_Count
)
props.bf_Shank_Dia, props.bf_Shank_Length,
props.bf_Minor_Dia, props.bf_Major_Dia,
props.bf_Pitch, props.bf_Thread_Length,
props.bf_Crest_Percent,
props.bf_Root_Percent, props.bf_Div_Count
)
verts.extend(Move_Verts_Up_Z(Thread_Verts, 0))
faces.extend(Copy_Faces(Thread_Faces, Face_Start))
@ -2444,12 +2442,6 @@ def Bolt_Mesh(props, context):
return Move_Verts_Up_Z(verts, Thread_Height), faces
def Create_New_Mesh(props, context):
verts = []