[TODO] Add scale unit selector for x3d exporter #18
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Reference: extensions/io_scene_x3d#18
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Similar to the importer (added in #16) the x3d exporter should also have a unit type selector for consistency reasons.
Importer:
Exporter (currently only scale param):
Add scale unit selector for x3d exporterto [TODO] Add scale unit selector for x3d exporterHi, just tested your branch, works perfectly. Want to merge it to master? Or are there any unfinished tasks?
Hi @Bujus_Krachus, thanks for the test. I merged this simple feature. Let me know if you want to merge branches yourself for now on.
Tbh i genuinely don't care. Do whatever feels right.
In my opinion minor fixes/feature additions (like this one) etc. that don't require a lot of testing or code style review can be comitted or merged directly to master by the author (if the commit rights to teh repo exist).
Other changes, e.g. longer lasting development (WIP) or error prone changes (when not sure it works), are better off with a Pull Request (for review of functionality and code style); then the merge can happen by both reviewer and author, depending on who makes the last changes/comments.
On a side note: I personally usually prefer working directly on master branches, especially if it's ongoing development of the app, as other code parts may depend on it. More often than not i don't see the point in creating the so called and beloved feature branches, they often result in stale branches and merge conflicts later on.