[TODO] Add scale unit selector for x3d exporter #18

Closed
opened 2024-09-10 00:41:40 +02:00 by Cedric Steiert · 3 comments
Collaborator

Similar to the importer (added in #16) the x3d exporter should also have a unit type selector for consistency reasons.

Importer:
grafik

Exporter (currently only scale param):
grafik

Similar to the importer (added in https://projects.blender.org/extensions/io_scene_x3d/pulls/16) the x3d exporter should also have a unit type selector for consistency reasons. Importer: ![grafik](/attachments/4719caf7-1d5b-4d51-aabb-4357c0b9cfc3) Exporter (currently only scale param): ![grafik](/attachments/5a49d07d-35e1-4be1-aaf4-8ba1f45eee0d)
Cedric Steiert added the
enhancement
task
labels 2024-09-10 00:41:40 +02:00
Cedric Steiert changed title from Add scale unit selector for x3d exporter to [TODO] Add scale unit selector for x3d exporter 2024-09-10 00:51:49 +02:00
Hombre57 self-assigned this 2024-09-10 08:59:45 +02:00
Author
Collaborator

Hi, just tested your branch, works perfectly. Want to merge it to master? Or are there any unfinished tasks?

Hi, just tested your branch, works perfectly. Want to merge it to master? Or are there any unfinished tasks?
Collaborator

Hi @Bujus_Krachus, thanks for the test. I merged this simple feature. Let me know if you want to merge branches yourself for now on.

Hi @Bujus_Krachus, thanks for the test. I merged this simple feature. Let me know if you want to merge branches yourself for now on.
Author
Collaborator

Tbh i genuinely don't care. Do whatever feels right.

In my opinion minor fixes/feature additions (like this one) etc. that don't require a lot of testing or code style review can be comitted or merged directly to master by the author (if the commit rights to teh repo exist).
Other changes, e.g. longer lasting development (WIP) or error prone changes (when not sure it works), are better off with a Pull Request (for review of functionality and code style); then the merge can happen by both reviewer and author, depending on who makes the last changes/comments.

On a side note: I personally usually prefer working directly on master branches, especially if it's ongoing development of the app, as other code parts may depend on it. More often than not i don't see the point in creating the so called and beloved feature branches, they often result in stale branches and merge conflicts later on.

Tbh i genuinely don't care. Do whatever feels right. In my opinion minor fixes/feature additions (like this one) etc. that don't require a lot of testing or code style review can be comitted or merged directly to master by the author (if the commit rights to teh repo exist). Other changes, e.g. longer lasting development (WIP) or error prone changes (when not sure it works), are better off with a Pull Request (for review of functionality and code style); then the merge can happen by both reviewer and author, depending on who makes the last changes/comments. On a side note: I personally usually prefer working directly on master branches, especially if it's ongoing development of the app, as other code parts may depend on it. More often than not i don't see the point in creating the so called and beloved feature branches, they often result in stale branches and merge conflicts later on.
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