[TODO] Implement wrl exporter #9
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Reference: extensions/io_scene_x3d#9
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Back in the days of blender 2.79 there was a very simplistic
.wrl
exporter which got removed for blender 2.8. Currently the extension only supports.x3d
export (the technical successor of wrl as it's kinda outdated nowadays). Still a wrl exporter is considered needed for educational or research institutions and for various CAD and 3D printing programs used by professionals.There are some adaptations which claim to be working for blender 2.8 and above, e.g.:
There are workarounds, e.g:
Resulting current tasks:
Ideally a working exporter would include all necessary sections:
Implement wrl exporterto [TODO] Implement wrl exporterHi @Bujus_Krachus ,
I've created a new branch in this repo to fix this but it seem I don't have the access to push to this repository. Am I right that you gave me commit access few weeks ago (I can't find the comment) ?
Here is the error line :
I'm connecting using https now, as you suggested. It works fine for pulling but not for pushing, with the same credential.
Hi, yes you should have write access as collaborator on this repo. I believe it's most likely an authentication issue. Did you already create an application token and logged in with that? https://projects.blender.org/user/settings/applications
I googled the issue and it could as well be git version and/or timeout related: https://stackoverflow.com/questions/49244369/cant-connect-to-any-url-and-authentication-not-supported
If it still doesn't work, i can give you admin rights, to rule out any repo errors for sure.
Thanks for the hint @Bujus_Krachus , first time using tokens here. New branch
export_file_unit
created.Glad it worked. Btw wrong issue thread as it seems. You're currently refering to #18.
I took vacation not so long ago, that shouldn't happen now 🤔.
Consider using the x3d python package: https://www.web3d.org/x3d/stylesheets/python/python.html My exporter already uses a modified version of this: https://github.com/coderextreme/BlenderX3DSupport/blob/main/io_scene_x3dv/blender/com/x3dv.py One can export .x3d, .x3dv, etc (see site above).
Thanks for the hint, will take a look. Though may take some time, will have to focus on the upcoming exam season for now...