[TODO] Open bugs and tasks from blender/blender-addons #8

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opened 2024-08-06 23:47:36 +02:00 by Cedric Steiert · 0 comments
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In the old https://projects.blender.org/blender/blender-addons repository are still some open bug reports and feature requests. Even though a lot of them count as known limitation by now, it would be great to get them resolved sometime in the future as at least some users seem to rely on those buggy or missing features.

So to sumarize i'll dump the old open reports here to the new repository for keeping them all in one place collected as low priority TODOs.
To any readers: feel free to propose a PR with a fix for any of them. For other bugs than those listed here please create a new report in this repo.

The below listed tasks got tested with blender 4.2 with addon version 2.3.4 (August 2024).

WRL

confirmed:

  • blender/blender-addons#104505: try to load WRL-File Python: Traceback ( most recent call last:)
    (note: probably array size related, most likely a blender limitation)
  • blender/blender-addons#49799: X3D .wrl file import failure
    (colors partially missing and throws KeyError exception)
  • blender/blender-addons#102090: Web3D X3D/VRML2 Boxes inside-out
    (inverted/inside normals instead of outside (compare attached cube to default cube))
  • blender/blender-addons#101959: Web3D X3D: TextureTransform rotations in wrong direction
    (image texture rotated counterclockwise; info: image and wrl need to be in the same directory; compare to view inside freeWRL)

needs triage/investigation:

  • blender/blender-addons#102195: Web3D VRML/X3D: Solid FALSE not recognized
    (a hacky fix exists already, test and validate that before creating another solution to ensure rendering of all faces when backface culling is enabled)

X3D

confirmed:

  • blender/blender-addons#95365: x3d import fails for test file with geometry ElevationGrid
    (throws NameError: name 'uv' is not defined)
  • blender/blender-addons#79991: Export of .x3d files with H3D extensions not working
    (enabling H3D extensions on export throws AttributeError: module 'gpu' has no attribute 'export_shader' due to new blender API)

needs triage/investigation:

In the old https://projects.blender.org/blender/blender-addons repository are still some open bug reports and feature requests. Even though a lot of them count as known limitation by now, it would be great to get them resolved sometime in the future as at least some users seem to rely on those buggy or missing features. So to sumarize i'll dump the old open reports here to the new repository for keeping them all in one place collected as low priority TODOs. _To any readers: feel free to propose a PR with a fix for any of them. For other bugs than those listed here please create a new report in this repo._ The below listed tasks got tested with `blender 4.2` with addon version `2.3.4` (August 2024). ### WRL **confirmed:** - [ ] **blender/blender-addons#104505: try to load WRL-File Python: Traceback ( most recent call last:)** (note: probably array size related, most likely a blender limitation) - [ ] **blender/blender-addons#49799: X3D .wrl file import failure** (colors partially missing and throws `KeyError` exception) - [ ] **blender/blender-addons#102090: Web3D X3D/VRML2 Boxes inside-out** (inverted/inside normals instead of outside (compare attached cube to default cube)) - [ ] **blender/blender-addons#101959: Web3D X3D: TextureTransform rotations in wrong direction** (image texture rotated counterclockwise; info: image and wrl need to be in the same directory; compare to view inside freeWRL) **needs triage/investigation:** - [ ] **blender/blender-addons#102195: Web3D VRML/X3D: Solid FALSE not recognized** (a hacky fix exists already, test and validate that before creating another solution to ensure rendering of all faces when backface culling is enabled) ### X3D **confirmed:** - [ ] **blender/blender-addons#95365: x3d import fails for test file with geometry ElevationGrid** (throws `NameError: name 'uv' is not defined`) - [ ] **blender/blender-addons#79991: Export of .x3d files with H3D extensions not working** (enabling H3D extensions on export throws `AttributeError: module 'gpu' has no attribute 'export_shader'` due to new blender API) **needs triage/investigation:** - [ ] **blender/blender-addons#104437: X3D exports wrong normals** (probably a feature request) - [ ] **blender/blender-addons#69115: Material missing on X3D export** (can't replicate currently, probably resolved by now as files look identical; still needs some proper testing) - [ ] **blender/blender-addons#66534: X3D export in 2.80 does not save texture** (related to https://projects.blender.org/blender/blender-addons/issues/69115; needs further testing and investigation) - [ ] **blender/blender-addons#51865: Add generic precision option for text-based formats exporters (e.g. X3D, OBJ...)** (Feature request: Add generic precision to x3d and obj exporter; check if still relevant and why and if it's possible)
Cedric Steiert added the
bug
confirmed
task
known issue
Normal
labels 2024-08-08 17:38:40 +02:00
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