Block a user
31560ca26a
Cleanup: Shorten & cleanup names in paint_mask.cc
1456dafa27
Windows: Use COM smart pointers in WASAPI plugin
e30893e3c2
Fix #121410: Break liboverride hierarchies on Scene IDs.
e85ef6add2
LibOverride: Refactor: de-duplicate 'is part of the hierarchy' checks.
f6441bdd92
Fix #121410: Prevent diffing of Scene's tool settings.
1036d9bdb2
Cycles: Use blender's
use_shadow
RNA property
1391b7de41
UI: Loop Cut Status Display
bef05382a0
Fix #121765: Default Separator for Pie Menu Should be UI_BTYPE_SEPR
eab9e05773
Extensions: Update repository listing after enabling Blender repository
d64544a32f
Fix: EEVEE-Next: ShaderKey subpass overlap
Libs: Enable threads support for FFTW library
Dependencies successfully built and installed to .../blender-git/lib/macos_arm64.
Raul Fernandez Hernandez
commented on pull request blender/blender#121702
2024-05-15 17:34:40 +02:00
deps: USD 24.05
nit: git apply patch
sculpt mode: invert visible hides all faces with Multires modifier
looking into the potential causes, initially I thought it was caused by a race condition in the static void grid_hide_update() but that was a red herring. It's likely an incorrect draw buffer…
68de483bf3
Fix: Ray Portal BSDF changing
sd->flag
when closure is not allocated
fccdf7da0c
Refactor: GPv3: Paste keyframes operator
e72c47751d
EEVEE-Next: UI Shadow Resolution Limit
65f05f4284
Cleanup: GPv3: Remove unnecessary layer group API functions
7006eb4805
Cleanup: GPv3: Rename
add_layer
to duplicate_layer
1953f3cd51
Fix #121605: MacOS Crashes on Desktop with shortcut to non-mounted (and non-mountable) drive
Blender shows no items on Desktop and then crashes when selecting another folder in MacOS
Fix #121605: MacOS Crashes on Desktop with shortcut to non-mounted (and non-mountable) drive
Fix #121605: MacOS Crashes on Desktop with shortcut to non-mounted (and non-mountable) drive
tested and works without issues
sculpt mode: invert visible hides all faces with Multires modifier
I have a potential fix, will update soon ;)
9b5f0cb8a2
GPv3: Drag & drop for layer groups
7b4232e8aa
Compositor: Move Execution Mode and Precision from bNodeTree to Scene
52de90d06b
Cleanup: redundant namespace, naming, span instead of array ref
40a739e800
Cleanup: Formatting
de037ce3b5
GPv3: Add API functions for active group
Raul Fernandez Hernandez
created branch fix-multires-hide in farsthary/blender
2024-05-10 18:32:58 +02:00
Raul Fernandez Hernandez
pushed to fix-multires-hide at farsthary/blender
2024-05-10 18:32:58 +02:00
9b93438485
wip: exploratory fix
9b5f0cb8a2
GPv3: Drag & drop for layer groups
7b4232e8aa
Compositor: Move Execution Mode and Precision from bNodeTree to Scene
52de90d06b
Cleanup: redundant namespace, naming, span instead of array ref
40a739e800
Cleanup: Formatting
2415380061
USD Export: Adding the ability to choose Stage Up Axis at export time.
8b626c2d79
Fix: EEVEE-Next: Broken punctual shadows lod bias
c36f09e7f7
Fix: EEVEE-Next: Volume probe data clipping not starting from 0
96ee9e8044
EEVEE-Next: Display surfel density cube
d9945a218f
Fix: EEVEE-Next: Wrong minimum value for volume probe surfel density
sculpt mode: invert visible hides all faces with Multires modifier
Thanks! I could repro without Invert Visible operator. Investigating now, Is related to visibility and multires but at least we can rule out invert as not the root cause
sculpt mode: invert visible hides all faces with Multires modifier
In such case this seems to be working now, in Blender 4.1 Invert visible behaves correctly. I think this bug can be closed.