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Unable to undo subdivision with Multiresolution modifier
A more experienced dev that worked on the Undo system check this he/she can confirm if this is by design.
Unable to undo subdivision with Multiresolution modifier
Upon further investigation I think this behavior is not a bug, is intentional. Currently if there's topology changes in the chain of undo the step will not proceed as shown in the capture…
Raul Fernandez Hernandez
commented on pull request blender/blender#124382
2024-07-10 06:23:55 +02:00
macOS: Implement a Splash Screen notice to warn against reduced performance on Rosetta - GSoC 2024
Looks good to me
Unable to undo subdivision with Multiresolution modifier
Can confirm this bug in recent main as of July 10 2024
aa90a9179a
Merge branch 'blender-v4.2-release'
e8f0dabc7e
Fix #124302: Crash when clicking arrow button in outliner
584834e5a8
Fix #124342: Color sampling clamped to 1 for specific tool
eeb1e14531
GPv3: simplify adding multiple layers with empty drawings
346110a415
GPv3: add method to set local layer transform
7ef0c37bef
Fix MEM_new/MEM_freeN mistach
d58f1f614e
Merge branch 'blender-v4.2-release'
bdb444bc2b
Fix #124290: frames disappear when an invalid link exists
a515da841b
Merge branch 'blender-v4.2-release'
5877efbec3
Extensions: add missing checks for errors in IO, JSON & TOML data
1bb12fda96
Merge branch 'blender-v4.2-release'
e9d46b52df
Fix #124109: Blender Crash on certain verticles in Dyntopo
1ca8dce9cc
Fix: Assert when calling node tool
b4c5334af7
Sculpt: Use new "offset brush" implementation for brush gravity
993361c2f0
Sculpt: Data oriented refactor for topology slide brush
Raul Fernandez Hernandez
deleted branch draw_sharp_refactor from farsthary/blender
2024-07-03 22:10:17 +02:00
Sculpt: Initial data oriented refactor for draw sharp brush
Raul Fernandez Hernandez
pushed to draw_sharp_refactor at farsthary/blender
2024-07-03 22:08:38 +02:00
72cad3a29b
nit
Raul Fernandez Hernandez
commented on pull request blender/blender#123103
2024-07-03 22:04:01 +02:00
Sculpt: Initial data oriented refactor for draw sharp brush
Looks super close now, just clang format missing I think?
Oh sure, forgot 😅
Raul Fernandez Hernandez
pushed to draw_sharp_refactor at farsthary/blender
2024-07-03 21:43:04 +02:00
92077454c3
update
74dbcce9a5
Merge branch 'main' into draw_sharp_refactor
a1e2cc2b6e
Cleanup: Unused variables in non-assert release builds.
4afb48acad
Cleanup: Move internal guardedalloc headers to C++.
e2d77fbc1c
Cleanup: Remove outdated asserts
Raul Fernandez Hernandez
pushed to draw_sharp_refactor at farsthary/blender
2024-07-02 23:49:12 +02:00
fc00ca5228
bmesh
Raul Fernandez Hernandez
commented on pull request blender/blender#123103
2024-07-02 19:15:05 +02:00
Sculpt: Initial data oriented refactor for draw sharp brush
do you mean look like as identical or still using the orig_data.co
and orig_data.no
in BMesh?
I'm a bit disoriented since the refactor is a moving target and the reference code I was using…
Raul Fernandez Hernandez
pushed to draw_sharp_refactor at farsthary/blender
2024-07-02 19:10:46 +02:00
ceb4843e9f
using new api calls
909416676d
Merge branch 'main' into draw_sharp_refactor
cabfe94014
Merge branch 'blender-v4.2-release'
603b833fe3
Fix error accessing remote extension repositories via file:// on WIN32
9fbfce4a13
Cleanup: Sculpt: Add forward declarations
cabfe94014
Merge branch 'blender-v4.2-release'
603b833fe3
Fix error accessing remote extension repositories via file:// on WIN32
9fbfce4a13
Cleanup: Sculpt: Add forward declarations
11db18473d
Refactor: Sculpt: Split up smooth::relax_vertex
4b03274d80
Cleanup: Sculpt: Split function to join multi-plane samples, rename struct