Raul Fernandez Hernandez farsthary
  • Joined on 2008-06-18
Raul Fernandez Hernandez pushed to grids_visibility_fix at farsthary/blender 2024-05-21 18:23:43 +02:00
345c3da0ad space
Raul Fernandez Hernandez pushed to grids_visibility_fix at farsthary/blender 2024-05-21 18:18:50 +02:00
cf28acd367 space
Raul Fernandez Hernandez pushed to draw_pbvh_cleanup at farsthary/blender 2024-05-21 18:13:23 +02:00
34771a6110 const
Raul Fernandez Hernandez created pull request blender/blender#122020 2024-05-20 22:05:53 +02:00
Refactor create_index_grids() with 2 separated functions
Raul Fernandez Hernandez pushed to draw_pbvh_cleanup at farsthary/blender 2024-05-20 21:43:24 +02:00
f2876b5620 cleanup
Raul Fernandez Hernandez created branch draw_pbvh_cleanup in farsthary/blender 2024-05-20 21:43:23 +02:00
Raul Fernandez Hernandez pushed to grids_visibility_fix at farsthary/blender 2024-05-20 21:33:06 +02:00
22dc8b6729 bikeshedding requested commit
Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-05-20 20:45:12 +02:00
74877c75be Merge remote-tracking branch 'refs/remotes/origin/main'
e73f290f8c Revert "possible fix"
bfeedfc651 possible fix
1904e2fc8d Geometry Nodes: treat rotation as vector data type in link-drag-search in some nodes
f181027f6b Cleanup: Rename variable in mesh modifier evaluation
Compare 68 commits »
Raul Fernandez Hernandez commented on pull request blender/blender#121929 2024-05-20 17:01:49 +02:00
Fix #95419: Avoid changing vert index on multires visibility

Since the PR mostly moves code from one place to another it's hard to see where the actual logic change is. Do you think you could structure the final code so the diff is simpler? Or commit a…

Raul Fernandez Hernandez pushed to main at farsthary/.profile 2024-05-17 23:59:30 +02:00
aca638bedf update
Raul Fernandez Hernandez created pull request blender/blender#121929 2024-05-17 23:51:29 +02:00
Fix sculpt mode: invert visible hides all faces with Multires modifier #95419
Raul Fernandez Hernandez created branch grids_visibility_fix in farsthary/blender 2024-05-17 23:21:53 +02:00
Raul Fernandez Hernandez pushed to grids_visibility_fix at farsthary/blender 2024-05-17 23:21:53 +02:00
3268e3d3b1 possible fix
b865d31260 possible fix
Compare 2 commits »
Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-05-17 23:05:08 +02:00
944389fbfe Revert "possible fix"
Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-05-17 23:01:55 +02:00
f0c7cbd9ff possible fix
Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-05-17 19:37:47 +02:00
31560ca26a Cleanup: Shorten & cleanup names in paint_mask.cc
1456dafa27 Windows: Use COM smart pointers in WASAPI plugin
e30893e3c2 Fix #121410: Break liboverride hierarchies on Scene IDs.
e85ef6add2 LibOverride: Refactor: de-duplicate 'is part of the hierarchy' checks.
f6441bdd92 Fix #121410: Prevent diffing of Scene's tool settings.
Compare 51 commits »
Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-05-15 23:03:28 +02:00
1036d9bdb2 Cycles: Use blender's `use_shadow` RNA property
1391b7de41 UI: Loop Cut Status Display
bef05382a0 Fix #121765: Default Separator for Pie Menu Should be UI_BTYPE_SEPR
eab9e05773 Extensions: Update repository listing after enabling Blender repository
d64544a32f Fix: EEVEE-Next: ShaderKey subpass overlap
Compare 69 commits »
Raul Fernandez Hernandez approved blender/blender#121816 2024-05-15 23:01:40 +02:00
Libs: Enable threads support for FFTW library

Dependencies successfully built and installed to .../blender-git/lib/macos_arm64.

Raul Fernandez Hernandez approved blender/blender#121702 2024-05-15 17:34:41 +02:00
deps: USD 24.05

tested and on my side (MBA M1) compiles correctly