Raul Fernandez Hernandez
pushed to grids_visibility_fix at farsthary/blender
2024-05-21 18:23:43 +02:00
345c3da0ad
space
Raul Fernandez Hernandez
pushed to grids_visibility_fix at farsthary/blender
2024-05-21 18:18:50 +02:00
cf28acd367
space
Raul Fernandez Hernandez
pushed to draw_pbvh_cleanup at farsthary/blender
2024-05-21 18:13:23 +02:00
34771a6110
const
Refactor create_index_grids() with 2 separated functions
Raul Fernandez Hernandez
pushed to draw_pbvh_cleanup at farsthary/blender
2024-05-20 21:43:24 +02:00
f2876b5620
cleanup
Raul Fernandez Hernandez
created branch draw_pbvh_cleanup in farsthary/blender
2024-05-20 21:43:23 +02:00
Raul Fernandez Hernandez
commented on pull request blender/blender#121929
2024-05-20 21:37:42 +02:00
Fix #95419: Avoid changing vert index on multires visibility
Resolved
Raul Fernandez Hernandez
pushed to grids_visibility_fix at farsthary/blender
2024-05-20 21:33:06 +02:00
22dc8b6729
bikeshedding requested commit
74877c75be
Merge remote-tracking branch 'refs/remotes/origin/main'
e73f290f8c
Revert "possible fix"
bfeedfc651
possible fix
1904e2fc8d
Geometry Nodes: treat rotation as vector data type in link-drag-search in some nodes
f181027f6b
Cleanup: Rename variable in mesh modifier evaluation
Raul Fernandez Hernandez
commented on pull request blender/blender#121929
2024-05-20 17:01:49 +02:00
Fix #95419: Avoid changing vert index on multires visibility
Since the PR mostly moves code from one place to another it's hard to see where the actual logic change is. Do you think you could structure the final code so the diff is simpler? Or commit a…
Fix sculpt mode: invert visible hides all faces with Multires modifier #95419
Raul Fernandez Hernandez
created branch grids_visibility_fix in farsthary/blender
2024-05-17 23:21:53 +02:00
Raul Fernandez Hernandez
pushed to grids_visibility_fix at farsthary/blender
2024-05-17 23:21:53 +02:00
3268e3d3b1
possible fix
b865d31260
possible fix
31560ca26a
Cleanup: Shorten & cleanup names in paint_mask.cc
1456dafa27
Windows: Use COM smart pointers in WASAPI plugin
e30893e3c2
Fix #121410: Break liboverride hierarchies on Scene IDs.
e85ef6add2
LibOverride: Refactor: de-duplicate 'is part of the hierarchy' checks.
f6441bdd92
Fix #121410: Prevent diffing of Scene's tool settings.
1036d9bdb2
Cycles: Use blender's `use_shadow` RNA property
1391b7de41
UI: Loop Cut Status Display
bef05382a0
Fix #121765: Default Separator for Pie Menu Should be UI_BTYPE_SEPR
eab9e05773
Extensions: Update repository listing after enabling Blender repository
d64544a32f
Fix: EEVEE-Next: ShaderKey subpass overlap
Libs: Enable threads support for FFTW library
Dependencies successfully built and installed to .../blender-git/lib/macos_arm64.