Raul Fernandez Hernandez farsthary
  • Joined on 2008-06-18
37cc387fcb USD: Correctly write out and read Mesh velocity data
dc20def2f9 Fix: EEVEE-Next: Lightprobe: Avoid division by zero
29c3997c28 Fix: Crash reading some particular old blend files
7dad324845 Fix: Lite build error after recent commit
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Raul Fernandez Hernandez created branch multires_unsubdivide_freezes in farsthary/blender 2024-04-24 18:08:04 +02:00
Raul Fernandez Hernandez commented on issue blender/blender#99887 2024-04-23 22:02:35 +02:00
Multires Unsubdivide freezes Blender with hidden geoemtry

Can confirm this still happens, just repro on 4.2 main and MacOS. Just to be sure: what is the expected result of this operation?
to process the mesh ignoring the edit mode hidden faces?

Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-04-22 23:38:46 +02:00
5644a0c621 Fix: EEVEE-Next: Sphere probe disregard the custom parallax checkbox
8d740b6ea3 Cleanup: DRW: Remove unused legacy function
2babe2d678 Fix: EEVEE-Next: Volume objects gets incorrectly culled
a652543568 Tests: Compositor: add bilinear and bicubic tests
f86135dc6e Fix: EEVEE-Next: GBUffer: Wrong normal layer load
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Raul Fernandez Hernandez closed pull request blender/blender#120125 2024-04-22 15:51:37 +02:00
Sculpt: Improve Expand performance
Raul Fernandez Hernandez commented on pull request blender/blender#120125 2024-04-22 15:51:34 +02:00
Sculpt: Improve Expand performance

If needed we can start from scratch in a fresh PR if a worth research is found.

Raul Fernandez Hernandez commented on pull request blender/blender#120125 2024-04-22 14:48:13 +02:00
Sculpt: Improve Expand performance

Closing this PR since the attempts are a dead end. No point spending more time in research since the whole approach of calculating a whole mesh field does not scale well anyways even with…

Raul Fernandez Hernandez commented on pull request blender/blender#120125 2024-04-22 13:17:22 +02:00
Sculpt: Improve Expand performance

fixed

Raul Fernandez Hernandez pushed to improve-expand-perf at farsthary/blender 2024-04-22 13:11:17 +02:00
126ade90bb Revert changes in tests/data directory
Raul Fernandez Hernandez pushed to main at farsthary/.profile 2024-04-22 05:49:37 +02:00
840de423cb update
Raul Fernandez Hernandez commented on pull request blender/blender#120125 2024-04-22 05:45:48 +02:00
Sculpt: Improve Expand performance

Ok based on @Sergey modified code I've added safeguard for updating the dists array and still comes ahead in performance to the serial implementation. @mod_moder please take a look and if we…

Raul Fernandez Hernandez pushed to improve-expand-perf at farsthary/blender 2024-04-22 05:31:43 +02:00
f452b2f886 optim
Raul Fernandez Hernandez pushed to improve-expand-perf at farsthary/blender 2024-04-22 05:07:40 +02:00
30048a74a8 expand in place experiment
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Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-04-21 20:08:55 +02:00
1d9d0f0056 Vulkan: Missing include when compiling draw tests
463a4c6211 Cleanup: Move specialization constant default hash
821b773d95 FIX #109121: VR: Render controllers only if they are active
8392f69e10 Fix 120863: Update presets with recent rename in EEVEE-Next settings
689fce50bd Fix #120789: Slowness when using image vectorscope opacity slider
Compare 45 commits »
Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-04-19 19:29:23 +02:00
05c1abe59c EEVEE-Next: UI: Small changes to material data panel
0c50ec866f EEVEE-Next: UI: Light Panel
0791d7c349 EEVEE-Next: Light: Add ray visbility support
125fcc948e EEVEE-Next: Light: Add transmission factor
740c9f220d VSE: Add RGB Parade Display Mode for sequencer
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Raul Fernandez Hernandez commented on issue blender/blender#120593 2024-04-19 05:37:03 +02:00
Blender 4.2 Dyntopo sculpt fist stroke performance is very laggy

As for which commit may have caused the regression I can't tell exactly since trying to go back that far in time gives me lots of libraries and dependency errors compiling Blender to effectively…

Raul Fernandez Hernandez commented on issue blender/blender#120593 2024-04-19 05:14:34 +02:00
Blender 4.2 Dyntopo sculpt fist stroke performance is very laggy

Performed several traces on Blender. The first stroke indeed takes longer (detected as hangs in red in XCode Instruments Profiler -> Time Profile) The second stroke is a bit faster in this case…

Raul Fernandez Hernandez pushed to main at farsthary/blender 2024-04-19 03:15:38 +02:00
29ac593363 Cleanup: Use C++ Vector for color band samples
f39c30dc60 Cleanup: Move eyedropper_colorband.cc to proper C++ namespace
504992cb0e Fix #120302: Color Ramp eyedropper update crash
8e5840359f Refactor: deduplicate assignment of background light group
a6330cad7f Refactor: wrap block of codes into a function
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