Block a user
Raul Fernandez Hernandez
pushed to displacement_smear_fix at farsthary/blender
2024-05-30 15:49:40 +02:00
eeb6d50819
feedback
Raul Fernandez Hernandez
commented on pull request blender/blender#122453
2024-05-29 21:05:31 +02:00
Fix #86114: Multires Displacement Smear brush + Dyntopo Error
Thanks! will update the fix asap
Fix #86114: Multires Displacement Smear brush + Dyntopo Error
Raul Fernandez Hernandez
pushed to displacement_smear_fix at farsthary/blender
2024-05-29 20:45:51 +02:00
1d5c27f3f9
nit
Raul Fernandez Hernandez
pushed to displacement_smear_fix at farsthary/blender
2024-05-29 20:42:47 +02:00
c84a606616
fix
81a6eb2118
Fix #121789: Viewer node crash with matrix socket type
0dd61a9dc6
Fix #122293: Hidden edges affect incorrect loose edge indices
71b0e9d92a
UI: Don't refresh searchbox region blocks on text input
98c92b9033
Fix more potential crashes when refreshing certain popups
Raul Fernandez Hernandez
created branch displacement_smear_fix in farsthary/blender
2024-05-29 20:42:46 +02:00
Raul Fernandez Hernandez
deleted branch grids_visibility_fix from farsthary/blender
2024-05-29 06:03:10 +02:00
sculpt mode: invert visible hides all faces with Multires modifier
Fix #95419: Sculpt: Invert visible hides all faces with Multires modifier
908552e5f3
Fix #122300: F3 crash (missing null check in recent image operator poll)
e7fc8d5d64
Fix: EEVEE-Next: Incorect GGX reflection PDF
da4f84a416
Fix: Reduce compilation warnings
4708e9ec6d
Fix #114780: Cycles: Principled Chiang Hair importance sampling correction
7911e2614f
Cleanup: remove redundant check in image as planes
Raul Fernandez Hernandez
pushed to grids_visibility_fix at farsthary/blender
2024-05-27 17:42:57 +02:00
0ad476c92e
feedback
Multires Displacement Smear brush + Dyntopo Error
I could repro the crash on current main, will start investigating it
Raul Fernandez Hernandez
commented on pull request blender/blender#121835
2024-05-23 18:11:42 +02:00
Sculpt: Start data-oriented refactor for draw brush
If both calc_distance_falloff() and calc_brush_strength_factors() modify influence factors based on the distance from the brush cursor and various other settings, what's the main functional difference?