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GPU: GLSL-C++ compilation stubs #4
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Reference: fclem/blender#4
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Delete Branch "glsl-cpp-stubs-2"
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Series of studs to make GLSL linting possible
using C++ IDE integration.
Design decisions are explained in the header documentation.
Rel blender/blender#127983
TODO:
vec
andmatrix
as base class (same as metal) so that they conflict with other symbols in C++ too.Continuation of blender/blender#127982
Pushed here to make sure to push as a whole commits and show dependencies.
@blender-bot build
Pull request closed