forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -236,3 +236,53 @@ using usamplerCube = SamplerBase<uint, 2, true>;
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using samplerCubeArray = SamplerBase<double, 2, true, true>;
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using isamplerCubeArray = SamplerBase<int, 2, true, true>;
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using usamplerCubeArray = SamplerBase<uint, 2, true, true>;
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template<typename T, int Dimensions, bool Array = false> struct ImageBase {
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static constexpr int coord_dim = Dimensions + int(Cube) + int(Array);
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static constexpr int deriv_dim = Dimensions + int(Cube);
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static constexpr int extent_dim = Dimensions + int(Array);
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using int_coord_type = VecBase<int, coord_dim>;
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using data_vec_type = VecBase<T, 4>;
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using size_vec_type = VecBase<int, extent_dim>;
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};
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#define IMG_TEMPLATE \
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template<typename T, \
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typename IntCoord = typename T::int_coord_type, \
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typename DataVec = typename T::data_vec_type, \
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typename SizeVec = typename T::size_vec_type>
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IMG_TEMPLATE SizeVec imageSize(T) {}
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IMG_TEMPLATE DataVec imageLoad(T, IntCoord) {}
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IMG_TEMPLATE void imageStore(T, IntCoord, DataVec) {}
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IMG_TEMPLATE void imageFence(T) {}
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#define imageLoadFast imageLoad
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#define imageStoreFast imageStore
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#undef IMG_TEMPLATE
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using sampler1D = SamplerBase<double, 1>;
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using sampler2D = SamplerBase<double, 2>;
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using sampler3D = SamplerBase<double, 3>;
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using isampler1D = SamplerBase<int, 1>;
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using isampler2D = SamplerBase<int, 2>;
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using isampler3D = SamplerBase<int, 3>;
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using usampler1D = SamplerBase<uint, 1>;
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using usampler2D = SamplerBase<uint, 2>;
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using usampler3D = SamplerBase<uint, 3>;
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using sampler1DArray = SamplerBase<double, 1, false, true>;
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using sampler2DArray = SamplerBase<double, 2, false, true>;
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using isampler1DArray = SamplerBase<int, 1, false, true>;
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using isampler2DArray = SamplerBase<int, 2, false, true>;
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using usampler1DArray = SamplerBase<uint, 1, false, true>;
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using usampler2DArray = SamplerBase<uint, 2, false, true>;
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using samplerCube = SamplerBase<double, 2, true>;
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using isamplerCube = SamplerBase<int, 2, true>;
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using usamplerCube = SamplerBase<uint, 2, true>;
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using samplerCubeArray = SamplerBase<double, 2, true, true>;
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using isamplerCubeArray = SamplerBase<int, 2, true, true>;
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using usamplerCubeArray = SamplerBase<uint, 2, true, true>;
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