forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -590,6 +590,6 @@ int gpu_ViewportIndex;
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void discard;
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void discard;
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/* TODO(fclem): Should be in a lib instead of being impemented by each backend. */
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/* TODO(fclem): Should be in a lib instead of being impemented by each backend. */
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bool is_zero(vec2 A) {}
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bool is_zero(vec2) {}
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bool is_zero(vec3 A) {}
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bool is_zero(vec3) {}
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bool is_zero(vec4 A) {}
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bool is_zero(vec4) {}
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