forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -590,6 +590,6 @@ int gpu_ViewportIndex;
|
||||
void discard;
|
||||
|
||||
/* TODO(fclem): Should be in a lib instead of being impemented by each backend. */
|
||||
bool is_zero(vec2 A) {}
|
||||
bool is_zero(vec3 A) {}
|
||||
bool is_zero(vec4 A) {}
|
||||
bool is_zero(vec2) {}
|
||||
bool is_zero(vec3) {}
|
||||
bool is_zero(vec4) {}
|
||||
|
Loading…
Reference in New Issue
Block a user