forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -8,6 +8,9 @@
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* The goal of this header is to make the GLSL source file compile using a modern C++ compiler.
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* This allows for linting and IDE functionalities to work.
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*
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* This file can be included inside any GLSL file to make the GLSL syntax to work. Then your IDE
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* must to be configured to associate .glsl files to C++ so that the C++ linter does the analysis.
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*
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* This is why the implementation of each function is not needed. However, we make sure that type
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* casting is always explicit. This is because implicit casts are not always supported on all
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* implementations.
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