GPU: GLSL-C++ compilation stubs #4

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Clément Foucault wants to merge 38 commits from glsl-cpp-stubs-2 into glsl-include

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@ -2,6 +2,10 @@
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#if defined(__cplusplus) && !defined(GPU_SHADER)
# include <type_traits>
template<typename T, int Sz> struct VecBase {};
@ -613,3 +617,5 @@ bool is_zero(vec4) {}
#define bool3_array(...) { __VA_ARGS__ }
#define bool4_array(...) { __VA_ARGS__ }
/* clang-format on */
#endif