forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -253,7 +253,7 @@ template<typename T, int Dimensions, bool Cube = false, bool Array = false> stru
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TEX_TEMPLATE SizeVec textureSize(T, int) {}
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TEX_TEMPLATE SizeVec textureSize(T, int) {}
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TEX_TEMPLATE DataVec texelFetch(T, IntCoord, int) {}
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TEX_TEMPLATE DataVec texelFetch(T, IntCoord, int) {}
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TEX_TEMPLATE DataVec texelFetchOffset(T, IntCoord, int, IntCoord) {}
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TEX_TEMPLATE DataVec texelFetchOffset(T, IntCoord, int, IntCoord) {}
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TEX_TEMPLATE DataVec texture(T, FltCoord) {}
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TEX_TEMPLATE DataVec texture(T, FltCoord, double bias = 0.0) {}
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TEX_TEMPLATE DataVec textureGather(T, FltCoord) {}
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TEX_TEMPLATE DataVec textureGather(T, FltCoord) {}
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TEX_TEMPLATE DataVec textureGrad(T, FltCoord, DerivVec, DerivVec) {}
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TEX_TEMPLATE DataVec textureGrad(T, FltCoord, DerivVec, DerivVec) {}
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TEX_TEMPLATE DataVec textureLod(T, FltCoord, double) {}
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TEX_TEMPLATE DataVec textureLod(T, FltCoord, double) {}
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