forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -28,8 +28,6 @@
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#pragma once
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#pragma once
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#ifndef GPU_SHADER
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#include <type_traits>
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#include <type_traits>
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/* -------------------------------------------------------------------- */
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/* -------------------------------------------------------------------- */
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@ -728,5 +726,3 @@ void groupMemoryBarrier() {}
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/* clang-format on */
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/* clang-format on */
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/** \} */
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/** \} */
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#endif
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