forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -28,9 +28,7 @@
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#pragma once
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#ifndef GPU_SHADER
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# include <type_traits>
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#include <type_traits>
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/* -------------------------------------------------------------------- */
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/** \name Vector Types
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@ -71,8 +69,8 @@ template<typename T, int Sz> struct VecOp {
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friend VecT operator/(T, VecT) {}
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friend VecT operator*(T, VecT) {}
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# define INT_OP \
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template<typename U = T, typename std::enable_if_t<std::is_integral_v<U>> * = nullptr>
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#define INT_OP \
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template<typename U = T, typename std::enable_if_t<std::is_integral_v<U>> * = nullptr>
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INT_OP VecT operator%(VecT) const {}
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INT_OP VecT operator&(VecT) const {}
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@ -99,7 +97,7 @@ template<typename T, int Sz> struct VecOp {
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INT_OP friend VecT operator|(T, VecT) {}
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INT_OP friend VecT operator^(T, VecT) {}
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# undef INT_OP
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#undef INT_OP
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};
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template<typename T> struct VecSwizzle2 {
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@ -355,13 +353,13 @@ template<typename T, int Dimensions, bool Cube = false, bool Array = false> stru
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using size_vec_type = VecBase<int, extent_dim>;
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};
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# define TEX_TEMPLATE \
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template<typename T, \
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typename IntCoord = typename T::int_coord_type, \
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typename FltCoord = typename T::flt_coord_type, \
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typename DerivVec = typename T::derivative_type, \
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typename DataVec = typename T::data_vec_type, \
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typename SizeVec = typename T::size_vec_type>
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#define TEX_TEMPLATE \
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template<typename T, \
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typename IntCoord = typename T::int_coord_type, \
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typename FltCoord = typename T::flt_coord_type, \
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typename DerivVec = typename T::derivative_type, \
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typename DataVec = typename T::data_vec_type, \
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typename SizeVec = typename T::size_vec_type>
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TEX_TEMPLATE SizeVec textureSize(T, int) {}
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TEX_TEMPLATE DataVec texelFetch(T, IntCoord, int) {}
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@ -371,7 +369,7 @@ TEX_TEMPLATE DataVec textureGather(T, FltCoord) {}
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TEX_TEMPLATE DataVec textureGrad(T, FltCoord, DerivVec, DerivVec) {}
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TEX_TEMPLATE DataVec textureLod(T, FltCoord, double) {}
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# undef TEX_TEMPLATE
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#undef TEX_TEMPLATE
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using sampler1D = SamplerBase<double, 1>;
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using sampler2D = SamplerBase<double, 2>;
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@ -412,18 +410,18 @@ template<typename T, int Dimensions, bool Array = false> struct ImageBase {
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using size_vec_type = VecBase<int, coord_dim>;
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};
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# define IMG_TEMPLATE \
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template<typename T, \
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typename IntCoord = typename T::int_coord_type, \
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typename DataVec = typename T::data_vec_type, \
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typename SizeVec = typename T::size_vec_type>
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#define IMG_TEMPLATE \
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template<typename T, \
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typename IntCoord = typename T::int_coord_type, \
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typename DataVec = typename T::data_vec_type, \
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typename SizeVec = typename T::size_vec_type>
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IMG_TEMPLATE SizeVec imageSize(T) {}
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IMG_TEMPLATE DataVec imageLoad(T, IntCoord) {}
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IMG_TEMPLATE void imageStore(T, IntCoord, DataVec) {}
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IMG_TEMPLATE void imageFence(T) {}
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# define imageLoadFast imageLoad
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# define imageStoreFast imageStore
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#define imageLoadFast imageLoad
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#define imageStoreFast imageStore
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IMG_TEMPLATE uint imageAtomicAdd(T, IntCoord, uint);
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IMG_TEMPLATE uint imageAtomicMin(T, IntCoord, uint);
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@ -433,7 +431,7 @@ IMG_TEMPLATE uint imageAtomicXor(T, IntCoord, uint);
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IMG_TEMPLATE uint imageAtomicExchange(T, IntCoord, uint);
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IMG_TEMPLATE uint imageAtomicCompSwap(T, IntCoord, uint, uint);
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# undef IMG_TEMPLATE
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#undef IMG_TEMPLATE
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using image1D = ImageBase<double, 1>;
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using image2D = ImageBase<double, 2>;
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@ -461,10 +459,10 @@ using uimage2DArray = ImageBase<uint, 2, true>;
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* \{ */
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/* Some compilers complain about lack of return values. Keep it short. */
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# define RET \
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{ \
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return {}; \
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}
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#define RET \
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{ \
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return {}; \
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}
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template<typename T, int D> VecBase<bool, D> greaterThan(VecBase<T, D>, VecBase<T, D>) RET;
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template<typename T, int D> VecBase<bool, D> lessThan(VecBase<T, D>, VecBase<T, D>) RET;
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@ -556,7 +554,7 @@ double mix(double, double, double) RET;
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template<int D> VecBase<double, D> mix(VecBase<double, D>, VecBase<double, D>, double) RET;
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template<typename T, int D> VecBase<T, D> mix(VecBase<T, D>, VecBase<T, D>, VecBase<bool, D>) RET;
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# define select(A, B, C) mix(A, B, C)
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#define select(A, B, C) mix(A, B, C)
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VecBase<double, 3> cross(VecBase<double, 3>, VecBase<double, 3>) RET;
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template<int D> float dot(VecBase<double, D>, VecBase<double, D>) RET;
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@ -625,7 +623,7 @@ bool is_zero(vec2) RET;
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bool is_zero(vec3) RET;
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bool is_zero(vec4) RET;
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# undef RET
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#undef RET
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/** \} */
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@ -680,17 +678,17 @@ const uint gl_LocalInvocationIndex;
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/* Note: Cannot easily mutate them. Pass every by copy for now. */
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/* Pass argument by reference. */
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# define inout
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#define inout
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/* Pass argument by reference but only write to it. Its initial value is undefined. */
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# define out
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#define out
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/* Pass argument by copy (default). */
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# define in
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#define in
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/* Discards the output of the current fragment shader invocation and halts its execution. */
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# define discard
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#define discard
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/* Decorate a variable in global scope that is common to all threads in a threadgroup. */
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# define shared
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#define shared
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namespace gl_ComputeShader {
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void barrier() {}
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@ -728,5 +726,3 @@ void groupMemoryBarrier() {}
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/* clang-format on */
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/** \} */
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#endif
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