forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -527,7 +527,7 @@ template<typename T> T abs(T) {}
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template<typename T> T clamp(T, T, T) {}
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template<typename T> T max(T, T) {}
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template<typename T> T min(T, T) {}
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template<typename T> T sign(T, T) {}
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template<typename T> T sign(T) {}
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template<typename T, typename U> T clamp(T, U, U) {}
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template<typename T, typename U> T max(T, U) {}
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template<typename T, typename U> T min(T, U) {}
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