forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -676,6 +676,15 @@ float gl_ClipDistance[6] = {0};
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int gpu_Layer = 0;
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int gpu_ViewportIndex = 0;
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/* Compute Shader Special Variables */
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const uint3 gl_NumWorkGroups;
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constexpr uint3 gl_WorkGroupSize;
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const uint3 gl_WorkGroupID;
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const uint3 gl_LocalInvocationID;
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const uint3 gl_GlobalInvocationID;
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const uint gl_LocalInvocationIndex;
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/** \} */
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/* -------------------------------------------------------------------- */
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