forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -166,6 +166,14 @@ using vec2 = float2;
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using vec3 = float3;
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using vec4 = float4;
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using ivec2 = int2;
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using ivec3 = int3;
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using ivec4 = int4;
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using uvec2 = uint2;
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using uvec3 = uint3;
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using uvec4 = uint4;
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#define inout
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#define in
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#define out
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