forked from blender/blender
GPU: GLSL-C++ compilation stubs #4
@ -166,6 +166,14 @@ using vec2 = float2;
|
|||||||
using vec3 = float3;
|
using vec3 = float3;
|
||||||
using vec4 = float4;
|
using vec4 = float4;
|
||||||
|
|
||||||
|
using ivec2 = int2;
|
||||||
|
using ivec3 = int3;
|
||||||
|
using ivec4 = int4;
|
||||||
|
|
||||||
|
using uvec2 = uint2;
|
||||||
|
using uvec3 = uint3;
|
||||||
|
using uvec4 = uint4;
|
||||||
|
|
||||||
#define inout
|
#define inout
|
||||||
#define in
|
#define in
|
||||||
#define out
|
#define out
|
||||||
|
Loading…
Reference in New Issue
Block a user