Block a user
5d38aec3c7
Improve UI, add tooltips, change defaults, change property range and behavior
35b187bc0b
Remove X and Y axis parameters and tweak UI
WIP: Camera: Add Oblique projection support
I am pretty sure that as long as you don't need less than 90° between your X and Y axes, you can recreate the wider angles by tilting the view. And if you need less than 90° you can cheat by…
WIP: Camera: Add Oblique projection support
Thanks for the feedback. I also agree that leaving only the Z axis parametrization should be enough. Then it will be the responsability of addons to make architechtural preset or parameters.
I…
37b3abceea
Merge branch 'main' into camera-oblique-projection
eeeac09241
DRW: Update reference for pass_all_commands and manager_sync tests
dc653b94cc
Cleanup: merge transform_data.hh into transform.hh
cc293577d6
Cleanup: Replace TRANSDATABASIC macro with explicit struct
1cc113dd5c
Refactor: Transform - Remove the member 'TransData::ob'
Crash on files with Grease Pencil
Fix #130456: GP Render engine crash due to C/C++ mix
Fix #113377: Pass edit mesh pointer through modifiers
Looks fine. Please test that it works for Overlay-Next too. We are in the process of making it default.
Fix #130456: GP Render engine crash due to C/C++ mix
I am fine with the proposed change. But you need to make sure the correct type is used for pass.push_constant("gpModelMatrix", &pd->object_bound_mat);
. Do a manual cast there pass.push_constant("gpModelMatrix", float4x4(pd->object_bound_mat));