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Cleanup: EEVEE: Use unique handle
Clément Foucault
created branch cleanup-eevee-unique-handle in fclem/blender
2024-11-14 20:26:50 +01:00
EEVEE-Next: Viewport pixel size with up-scaling
@AdamJanz this is already reported and will be fixed in 4.4. See #124013.
Gentle reminder that pull requests are not the place to reply with bug report after they are merged.
DRW: Instancing optimization
DRW: Make manager and passes allow range of handles
3626b1a5f9
DRW: Make manager and passes allow range of handles
db0db40efb
Fix #130232: Overlay Next: Relationship Lines on Instances
6c3ac28eb3
Nodes: Slightly improve editor drawing performance with large node trees
9ad9984611
GPU: Fill uninitialized buffers with poison values
272403a6cb
Vulkan: Remove empty attachments
Overlay Next: Relationship Lines on Instances
Selection Outline: Incompatibility with the requirements for displaying thin geometry
The Overlay-Next project is not meant to add changes to the Overlays behavior (only fix some oversights). Changing this outline drawing would be a much deeper change.
And this as for changing…
DRW: Add split visibility and command generation function
@Don-Hatch this isn't known. So please make a bug report. Given you identified the broken commit fixing the issue will be quite easy (I hope).
BLI: Optimize quaternion rotation routine
I remember that I didn't want to use this one for compatibility reason with the old code.
If this "optimisation" changes the behaviour, the PR title & description are wildly misleading,…
9f07154bab
Make workbench comp shaders compile
7852faf1d2
Make workbench frag shaders compile
7ca2be6ecd
Make workbench vert shaders compile
d314544029
Make workbench libraries compile
58bfd91455
GPU: GLSL compilation as C++ for workbench static shaders
9396c8f388
Workbench: Replace usage of legacy GLSL libraries by new ones
c6e7cdbc57
Merge branch 'blender-v4.3-release'