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Eevee: Viewport Render Animation causes white/black flashes of materials
@JulienKaspar @mano-wii Can you check if this goes away if disabling multithreaded shader compilation?
@pragma37 Can you check this one? might be a matter of disabling the deferred compilation…
73a4291ff9
Merge branch 'blender-v4.3-release'
87c990ca30
GPU: Add more explicit message for Mac + Nvidia platform
Clément Foucault
deleted branch mac-nvidia-updated-warning from fclem/blender
2024-11-13 17:25:58 +01:00
GPU: Add more explicit message for Mac + Nvidia platform
GPU: Add more explicit message for Mac + Nvidia platform
504be4283d
GPU: Add more explicit message for Mac + Nvidia platform
a090ae3318
Fix #125787: Textures don't load for brushes when using "Use Relative Paths" option.
0ec011e78b
Fix: Sculpt invert mask crash with multires
671f08df96
Fix #129267: No brush previews show up with large asset libraries
b863369ae9
Refactor: BKE_image: Allow to load or find existing also in a Library.
Clément Foucault
created branch mac-nvidia-updated-warning in fclem/blender
2024-11-13 16:51:27 +01:00
GPU: Add support for resource argument in GLSL
So @pragma37 pointed out that this doesn't compile on windows because of stack-overflow in debug mode.
I had a look and it is caused by the regex_func
and regex_arg
being too complex.…
EEVEE Next: artifacts when displaying geometry nodes values through viewer node (or other face overlays)
Please either prioritize work needed to tackle the report
I mentionned that this will be tackled by overlay-next. So it is a 4.4 target.
However, the fix has a performance impact…
Fix #124013: EEVEE: Artifact when using larger pixel size
d33dc1e219
Fix #124013: EEVEE: Artifact when using larger pixel size
b76cc897b6
Cleanu: GPU: Address GLSL warnings
1aea4fb5c7
GPU: GLSL C++ shaders: Silence unuseful warnings
29b3df7504
GPU: GLSL compilation as C++ for draw intern shaders
582ea0eb40
Fix: Overlay-Next: Crash when selecting object
b76cc897b6
Cleanu: GPU: Address GLSL warnings
1aea4fb5c7
GPU: GLSL C++ shaders: Silence unuseful warnings
Clément Foucault
deleted branch glsl-cpp-compilation-3 from fclem/blender
2024-11-13 12:33:05 +01:00
GPU: GLSL compilation as C++ for draw intern shaders