Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to main at blender/blender 2024-11-13 21:36:27 +01:00
9396c8f388 Workbench: Replace usage of legacy GLSL libraries by new ones
Clément Foucault commented on issue blender/blender#130235 2024-11-13 20:10:58 +01:00
Eevee: Viewport Render Animation causes white/black flashes of materials

@JulienKaspar @mano-wii Can you check if this goes away if disabling multithreaded shader compilation?

@pragma37 Can you check this one? might be a matter of disabling the deferred compilation…

Clément Foucault pushed to main at blender/blender 2024-11-13 17:27:44 +01:00
73a4291ff9 Merge branch 'blender-v4.3-release'
87c990ca30 GPU: Add more explicit message for Mac + Nvidia platform
Compare 2 commits »
Clément Foucault deleted branch mac-nvidia-updated-warning from fclem/blender 2024-11-13 17:25:58 +01:00
Clément Foucault merged pull request blender/blender#130231 2024-11-13 17:25:55 +01:00
GPU: Add more explicit message for Mac + Nvidia platform
Clément Foucault pushed to blender-v4.3-release at blender/blender 2024-11-13 17:25:53 +01:00
87c990ca30 GPU: Add more explicit message for Mac + Nvidia platform
Clément Foucault created pull request blender/blender#130231 2024-11-13 16:51:54 +01:00
GPU: Add more explicit message for Mac + Nvidia platform
Clément Foucault pushed to mac-nvidia-updated-warning at fclem/blender 2024-11-13 16:51:28 +01:00
504be4283d GPU: Add more explicit message for Mac + Nvidia platform
a090ae3318 Fix #125787: Textures don't load for brushes when using "Use Relative Paths" option.
0ec011e78b Fix: Sculpt invert mask crash with multires
671f08df96 Fix #129267: No brush previews show up with large asset libraries
b863369ae9 Refactor: BKE_image: Allow to load or find existing also in a Library.
Compare 9 commits »
Clément Foucault created branch mac-nvidia-updated-warning in fclem/blender 2024-11-13 16:51:27 +01:00
Clément Foucault commented on pull request blender/blender#129429 2024-11-13 16:28:46 +01:00
GPU: Add support for resource argument in GLSL

So @pragma37 pointed out that this doesn't compile on windows because of stack-overflow in debug mode.

I had a look and it is caused by the regex_func and regex_arg being too complex.…

Clément Foucault commented on issue blender/blender#124013 2024-11-13 16:17:08 +01:00
EEVEE Next: artifacts when displaying geometry nodes values through viewer node (or other face overlays)

Please either prioritize work needed to tackle the report

I mentionned that this will be tackled by overlay-next. So it is a 4.4 target.

However, the fix has a performance impact…

Clément Foucault created pull request blender/blender#130228 2024-11-13 16:14:23 +01:00
Fix #124013: EEVEE: Artifact when using larger pixel size
Clément Foucault pushed to fix-124013 at fclem/blender 2024-11-13 16:11:26 +01:00
d33dc1e219 Fix #124013: EEVEE: Artifact when using larger pixel size
b76cc897b6 Cleanu: GPU: Address GLSL warnings
1aea4fb5c7 GPU: GLSL C++ shaders: Silence unuseful warnings
29b3df7504 GPU: GLSL compilation as C++ for draw intern shaders
582ea0eb40 Fix: Overlay-Next: Crash when selecting object
Compare 10 commits »
Clément Foucault created branch fix-124013 in fclem/blender 2024-11-13 16:11:25 +01:00
Clément Foucault pushed to main at blender/blender 2024-11-13 12:40:15 +01:00
b76cc897b6 Cleanu: GPU: Address GLSL warnings
1aea4fb5c7 GPU: GLSL C++ shaders: Silence unuseful warnings
Compare 2 commits »
Clément Foucault deleted branch glsl-cpp-compilation-3 from fclem/blender 2024-11-13 12:33:05 +01:00
Clément Foucault merged pull request blender/blender#130193 2024-11-13 12:33:02 +01:00
GPU: GLSL compilation as C++ for draw intern shaders
Clément Foucault pushed to main at blender/blender 2024-11-13 12:33:02 +01:00
29b3df7504 GPU: GLSL compilation as C++ for draw intern shaders