Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault deleted branch eevee-small-type-opti from fclem/blender 2024-11-12 12:59:24 +01:00
Clément Foucault pushed to main at blender/blender 2024-11-12 12:59:21 +01:00
b17af94e2e EEVEE: Use packed type for codegen structs
Clément Foucault merged pull request blender/blender#129605 2024-11-12 12:59:20 +01:00
EEVEE: Use packed type for codegen structs
Clément Foucault pushed to eevee-small-type-opti at fclem/blender 2024-11-12 12:50:42 +01:00
352d0da87b Fix forward shaders
Clément Foucault pushed to eevee-small-type-opti at fclem/blender 2024-11-12 12:39:40 +01:00
c7873f4c21 Fix implicit cast on opengl
f412cf2d57 Merge branch 'main' into eevee-small-type-opti
4306e746a5 Fix #129630: Inconsistent marker selection
f28bbfc702 Merge branch 'blender-v4.3-release'
ae5717905b Fix #130090: Grease Pencil object in NLA cause Blender to crash
Compare 167 commits »
Clément Foucault commented on pull request blender/blender#128669 2024-11-12 11:40:51 +01:00
BLI: Optimize quaternion rotation routine

I remembered that I had seen this technique in the past. Seems that this technique has been [around for quite a few years](https://blog.molecular-matters.com/2013/05/24/a-faster-quaternion-vector-m

Clément Foucault commented on issue blender/blender#130054 2024-11-11 18:51:17 +01:00
HDRI Preview rendering black if no visible mesh is in the scene and reload scripts gets executed

I cannot reproduce on Linux + AMD.

@pragma37 can you look at this one?

Even if annoying, given it doesn't crash blender, I don't think this is worth high severity.

Clément Foucault pushed to main at blender/blender 2024-11-11 18:42:31 +01:00
6e16447145 EEVEE: Add assertion that all random numbers are between 0 and 1
Clément Foucault created pull request blender/blender#130150 2024-11-11 18:26:11 +01:00
Fix #129889: EEVEE: Lightprobe Volume bake is non-deterministic
Clément Foucault pushed to fix-129889 at fclem/blender 2024-11-11 18:23:37 +01:00
1f6d18abc5 Fix #129889: EEVEE: Lightprobe Volume bake is non-deterministic
9a59372f07 Fix #130034: GPv3: Deleting root layer group leads to crash
61f503a197 Fix: error in previous commit
fe37ede725 Fix: warning due to b4154c
dd651ef5d6 Fix #130086: Weight/vertex paint non-deform modifiers wrong positions
Compare 10 commits »
Clément Foucault created branch fix-129889 in fclem/blender 2024-11-11 18:23:36 +01:00
Clément Foucault suggested changes for blender/blender#119204 2024-11-11 12:22:38 +01:00
GPU: Ensure render boundary for GPU context create

GPU context's are sometimes created outside of valid render boundaries

Clément Foucault closed issue blender/blender#130103 2024-11-11 12:15:10 +01:00
shadow_method is no longer valid in the python API but isnt in the release notes
Clément Foucault pushed to main at blender/blender-developer-docs 2024-11-11 12:14:39 +01:00
842c2b2c6a Update docs/release_notes/4.3/python_api.md
Clément Foucault closed pull request blender/blender#129031 2024-11-11 12:01:06 +01:00
Fix #129019: Prevent render engine changes while rendering
Clément Foucault commented on pull request blender/blender#129031 2024-11-11 12:01:03 +01:00
Fix #129019: Prevent render engine changes while rendering

Commited fix as dafa3fb88fb2aad6f1e690e0a8857f17d0fa4ebb