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Crash when switching from EEVEE to Cycles while rendering animation
Fix #129019: Crash when switching from EEVEE to Cycles while rendering animation
GPU: Add support for resource argument in GLSL
Talked about it Face2Face. Was brainfog from early monday 😄 (misread red sections for addition and green sections for deletion).
shadow_method is no longer valid in the python API but isnt in the release notes
Yes. It should at least be in the release notes.
e9252f206b
GPU: Comment out test not compatible with metal backend
e79f12cf43
Fix: GPU: Broken static shader tests
8260e3aa81
GPU: Simplify framebuffer tests
85f6350c0f
Fix: GPU: Missing include breaking shader tests
6f4b106da3
Metal: Refactor format conversion logic
5d162719ba
Cleanup: Metal: Fix clang-tidy warning
9b91a42240
GPU: Improve fetch mode tests to cover GPU_FETCH_INT_TO_FLOAT_UNIT
2738e33a58
GPU: Silence invalid fetch mode tests on Metal
GPU: Remove support for GPU_FETCH_INT_TO_FLOAT
57d80d8a9a
Fix compilation on MSVC
1a0dfbe6ad
Fix source list
a8e897b239
Merge branch 'main' into glsl-cpp-compilation
654cc9ed36
GPU: Fix printf force injection logic and limit it to material shader
93a10cbf7e
GPU: Enable printf only between render boundaries and use a stack
GPU: GLSL compilation as C++ for gpu static shaders
I would normally agree, but this is just emulating GLSL built-in functions that are always available.
It is not 100% just emulating GLSL built-in. It is supposed to also have all the…
EEVEE: Slow file saving because of render settings
EEVEE: Slow file saving because of render settings
I think it is valid todo. We should discuss the wanted behavior here. I am not sure what's the best way to go. IIRC File saving goes through the same function path as viewport render. Maybe we can…
9dbfa1f81c
Merge branch 'blender-v4.3-release'
03d31a3717
Fix #128712: Workbench: Crash dragging window to another screen