Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
87c1472bd4 Style: Use trailing underscore for private variable
2a8effeab1 Fix #126364: Metal - modified texture usage flags causing cache misses. Authored by Apple: James McCarthy
dc04d9abc7 Fix (unreported): GPv3: Incorrect user count for drawing at index 0
59bc3f0959 Fix #129522: renaming sockets in node does not work for some types
0e0939b83f Fix #129112: Asset shelf ignores double-click keymap item
Compare 5 commits »
Clément Foucault approved blender/blender#129951 2024-11-07 14:20:46 +01:00
Fix #126364: Metal: modified texture usage flags causing cache misses

I confirm it fixes the issue for me.

863390d0ff Style: Use trailing underscore for private variable
Clément Foucault commented on pull request blender/blender#129936 2024-11-07 13:02:42 +01:00
Fix #129873: GPv3: Missing material name overlay

@ChengduLittleA please add a todo for 4.4 with overlay label to port this to overlay next.

Clément Foucault deleted branch fix-129183 from fclem/blender 2024-11-07 13:00:04 +01:00
Clément Foucault closed issue blender/blender#129183 2024-11-07 13:00:01 +01:00
Blender freezes permanently when pausing animation with multiframe on - macOS?
Clément Foucault pushed to blender-v4.2-release at blender/blender 2024-11-07 12:59:57 +01:00
d56f2c2a32 Fix #129183: Blender freezes permanently when pausing animation with multiframe on
Clément Foucault merged pull request blender/blender#129911 2024-11-07 12:59:57 +01:00
Fix #129183: Blender freezes permanently when pausing animation with multiframe on
Clément Foucault commented on pull request blender/blender#129031 2024-11-07 12:34:18 +01:00
Fix #129019: Prevent render engine changes while rendering

Ok looking deeper into this one. The issue is that the main thread is (apparently) destroying the current RenderEngine (calling RE_engine_free then engine_depsgraph_free) which has a gpu…

Clément Foucault pushed to fix-129567 at fclem/blender 2024-11-07 12:05:18 +01:00
644d059e2d Update comments
Clément Foucault commented on pull request blender/blender#129878 2024-11-07 11:51:26 +01:00
Fix #124725: GPv3: Masked layers not rendered correctly with onion skinning

Would be nice to know when this is expected to happen. And if not, assert instead of early return.

Clément Foucault pushed to fix-129567 at fclem/blender 2024-11-07 11:50:15 +01:00
d911524801 Fix 129567: GPv3: Incorrect Wireframe for Strokes
Clément Foucault pushed to glsl-cpp-compilation-3 at fclem/blender 2024-11-06 23:31:33 +01:00
9c3a3a80be GPU: GLSL compilation as C++ for draw intern shaders
Clément Foucault created branch glsl-cpp-compilation-3 in fclem/blender 2024-11-06 23:31:33 +01:00
Clément Foucault deleted branch gpu-shader-assert from fclem/blender 2024-11-06 20:29:24 +01:00
Clément Foucault merged pull request blender/blender#129728 2024-11-06 20:29:20 +01:00
GPU: Add support for shader assert
Clément Foucault pushed to main at blender/blender 2024-11-06 20:29:19 +01:00
5c80fb17e0 GPU: Add support for shader assert