I also cannot reproduce the crash.
System Information Operating system: macOS-14.6-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Ultra 1.2
I am wondering if this was fixed…
but I don't see a way to workaround the issue when using the ambient occlusion node, which shows the same artifacts.
I missed this. And yes, I don't see how this can be worked around. I…
We could have a push constant that identifies each drawcall and print it in the assert, then we could replace the IDs by the drawcall strings in the CPU.
The pros of flushing the printf…
From the look of it, this is a driver bug where the helper lanes messes the LOD for sampling the texture. The border pixels of each triangles sample the lowest level of detail of the texture…
I'm not sure if v1 and v2 are expected to be normalized
Well, I believe this is not a requirement of our API (there is no assertion for it) and the inputs can come from very different places…
Split the if. This is too complex for nothing.