Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault closed issue blender/blender#130103 2024-11-11 12:15:10 +01:00
shadow_method is no longer valid in the python API but isnt in the release notes
Clément Foucault pushed to main at blender/blender-developer-docs 2024-11-11 12:14:39 +01:00
842c2b2c6a Update docs/release_notes/4.3/python_api.md
Clément Foucault closed pull request blender/blender#129031 2024-11-11 12:01:06 +01:00
Fix #129019: Prevent render engine changes while rendering
Clément Foucault commented on pull request blender/blender#129031 2024-11-11 12:01:03 +01:00
Fix #129019: Prevent render engine changes while rendering

Commited fix as dafa3fb88fb2aad6f1e690e0a8857f17d0fa4ebb

Clément Foucault deleted branch fix-129019 from fclem/blender 2024-11-11 11:30:16 +01:00
Clément Foucault closed issue blender/blender#129019 2024-11-11 11:30:12 +01:00
Crash when switching from EEVEE to Cycles while rendering animation
Clément Foucault pushed to blender-v4.3-release at blender/blender 2024-11-11 11:30:09 +01:00
dafa3fb88f Fix #129019: Crash when switching from EEVEE to Cycles while rendering animation
Clément Foucault merged pull request blender/blender#129982 2024-11-11 11:30:08 +01:00
Fix #129019: Crash when switching from EEVEE to Cycles while rendering animation
Clément Foucault pushed to fix-129019 at fclem/blender 2024-11-11 11:28:34 +01:00
cf1878b839 Fix #129019: Crash when switching from EEVEE to Cycles while rendering animation
Clément Foucault commented on pull request blender/blender#129429 2024-11-11 11:22:35 +01:00
GPU: Add support for resource argument in GLSL

Talked about it Face2Face. Was brainfog from early monday 😄 (misread red sections for addition and green sections for deletion).

Clément Foucault commented on issue blender/blender#130103 2024-11-11 08:25:58 +01:00
shadow_method is no longer valid in the python API but isnt in the release notes

Yes. It should at least be in the release notes.

Clément Foucault pushed to main at blender/blender 2024-11-10 23:47:34 +01:00
63a91c8d82 Fix: DRW: Tests: GPU backend error because of missing resources
Clément Foucault pushed to main at blender/blender 2024-11-10 15:16:47 +01:00
e9252f206b GPU: Comment out test not compatible with metal backend
e79f12cf43 Fix: GPU: Broken static shader tests
8260e3aa81 GPU: Simplify framebuffer tests
Compare 3 commits »
Clément Foucault pushed to main at blender/blender 2024-11-10 00:29:29 +01:00
f67ea33993 Cleanup: Metal: Fix clang-tidy warnings
Clément Foucault pushed to main at blender/blender 2024-11-09 21:50:59 +01:00
85f6350c0f Fix: GPU: Missing include breaking shader tests
6f4b106da3 Metal: Refactor format conversion logic
5d162719ba Cleanup: Metal: Fix clang-tidy warning
9b91a42240 GPU: Improve fetch mode tests to cover GPU_FETCH_INT_TO_FLOAT_UNIT
2738e33a58 GPU: Silence invalid fetch mode tests on Metal
Compare 6 commits »
Clément Foucault opened issue blender/blender#130072 2024-11-09 14:57:44 +01:00
GPU: Remove support for GPU_FETCH_INT_TO_FLOAT
Clément Foucault pushed to glsl-cpp-compilation at fclem/blender 2024-11-08 23:16:45 +01:00
57d80d8a9a Fix compilation on MSVC
1a0dfbe6ad Fix source list
a8e897b239 Merge branch 'main' into glsl-cpp-compilation
654cc9ed36 GPU: Fix printf force injection logic and limit it to material shader
93a10cbf7e GPU: Enable printf only between render boundaries and use a stack
Compare 249 commits »
Clément Foucault commented on pull request blender/blender#128724 2024-11-08 22:45:17 +01:00
GPU: GLSL compilation as C++ for gpu static shaders

I would normally agree, but this is just emulating GLSL built-in functions that are always available.

It is not 100% just emulating GLSL built-in. It is supposed to also have all the…