Block a user
2f21dbfd31
Cleanup: Metal: Fix clang tidy warnings
77a7671f54
Cleanup: Avoid writing sculpt session runtime pointer to files
00319f70d0
Merge branch 'blender-v4.3-release'
d31ec42d24
Fix #129606: inserting keys not deselecting other keys in certain case
175e46bb51
Merge branch 'blender-v4.3-release'
EEVEE: Improved deferred lighting efficiency
The goal is to reduce complexity of individual shaders to a maximum. If all shadows are evaluated in the same pixel invocation, then we don't gain much compared to the. Also you get very bad data…
Cleanup: GPU: Fix clang tidy warnings
Cleanup: GPU: Fix clang tidy warnings
2d7cb70586
GPU: Fix clang tidy warnings
09fb4b498a
GPU: Add more stubs for C++ shader compilation
7a7c5c7306
Merge branch 'blender-v4.3-release'
ab89e367da
Fix #129518: GPv3: Crash entering edit mode with locked layers
51193ce71d
Merge branch 'blender-v4.3-release'
EEVEE: Use half float in some part of the pipeline
EEVEE: Use packed type for codegen structs