Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to mlt-clang-tidy at fclem/blender 2024-10-31 22:03:47 +01:00
2f21dbfd31 Cleanup: Metal: Fix clang tidy warnings
77a7671f54 Cleanup: Avoid writing sculpt session runtime pointer to files
00319f70d0 Merge branch 'blender-v4.3-release'
d31ec42d24 Fix #129606: inserting keys not deselecting other keys in certain case
175e46bb51 Merge branch 'blender-v4.3-release'
Compare 10 commits »
Clément Foucault created branch mlt-clang-tidy in fclem/blender 2024-10-31 22:03:47 +01:00
Clément Foucault commented on issue blender/blender#129268 2024-10-31 22:01:19 +01:00
EEVEE: Improved deferred lighting efficiency

The goal is to reduce complexity of individual shaders to a maximum. If all shadows are evaluated in the same pixel invocation, then we don't gain much compared to the. Also you get very bad data…

Clément Foucault deleted branch gpu-clang-tidy from fclem/blender 2024-10-31 15:18:52 +01:00
Clément Foucault merged pull request blender/blender#129631 2024-10-31 15:18:48 +01:00
Cleanup: GPU: Fix clang tidy warnings
Clément Foucault pushed to main at blender/blender 2024-10-31 15:18:47 +01:00
324517fd78 Cleanup: GPU: Fix clang tidy warnings
Clément Foucault commented on pull request blender/blender#129631 2024-10-31 13:18:16 +01:00
Cleanup: GPU: Fix clang tidy warnings
Clément Foucault created pull request blender/blender#129631 2024-10-31 13:17:50 +01:00
Cleanup: GPU: Fix clang tidy warnings
Clément Foucault created branch gpu-clang-tidy in fclem/blender 2024-10-31 13:15:14 +01:00
Clément Foucault pushed to gpu-clang-tidy at fclem/blender 2024-10-31 13:15:14 +01:00
2d7cb70586 GPU: Fix clang tidy warnings
09fb4b498a GPU: Add more stubs for C++ shader compilation
7a7c5c7306 Merge branch 'blender-v4.3-release'
ab89e367da Fix #129518: GPv3: Crash entering edit mode with locked layers
51193ce71d Merge branch 'blender-v4.3-release'
Compare 10 commits »
Clément Foucault pushed to main at blender/blender 2024-10-31 13:13:39 +01:00
09fb4b498a GPU: Add more stubs for C++ shader compilation
Clément Foucault pushed to main at blender/blender 2024-10-31 10:18:53 +01:00
0deec1005c GPU: Remove some warnings and errors in GLSL C++ Stubs
Clément Foucault created pull request fclem/blender#5 2024-10-31 09:22:12 +01:00
EEVEE: Use half float in some part of the pipeline
Clément Foucault pushed to eevee-half-opti at fclem/blender 2024-10-31 09:17:47 +01:00
98500521d4 EEVEE: Use half float in some part of the pipeline
Clément Foucault created branch eevee-half-opti in fclem/blender 2024-10-31 09:17:47 +01:00
Clément Foucault created pull request blender/blender#129605 2024-10-31 00:35:15 +01:00
EEVEE: Use packed type for codegen structs
Clément Foucault pushed to eevee-small-type-opti at fclem/blender 2024-10-31 00:34:26 +01:00
8572752e72 EEVEE: Use packed type for codegen structs
Clément Foucault created branch eevee-small-type-opti in fclem/blender 2024-10-31 00:34:26 +01:00
Clément Foucault commented on pull request blender/blender#129395 2024-10-30 21:00:04 +01:00
WIP: Camera: Add Oblique projection support

@blender-bot package

Clément Foucault pushed to camera-oblique-projection at fclem/blender 2024-10-30 20:43:27 +01:00
b888346078 Workbench: Add support for oblique cameras