Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to blender-v4.3-release at blender/blender 2024-11-05 16:36:30 +01:00
4310695f67 EEVEE: Update shadow linking render test
Clément Foucault pushed to blender-v4.3-release at blender/blender-test-data 2024-11-05 16:36:29 +01:00
9ab17757fb EEVEE: Update shadow linking render test
Clément Foucault pushed to main at blender/blender 2024-11-05 15:08:37 +01:00
2478ae699d Merge branch 'blender-v4.3-release'
e47e720f06 Fix #126415: EEVEE: Halo on motion blurred out of focus objects
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Clément Foucault closed issue blender/blender#126415 2024-11-05 15:08:35 +01:00
EEVEE next halo on motion blurred out of focus objects
Clément Foucault pushed to main at blender/blender 2024-11-05 15:08:12 +01:00
118ca96c8a GPU: Enable shader interface check for geometry shader fallback
Clément Foucault pushed to blender-v4.3-release at blender/blender 2024-11-05 15:07:16 +01:00
e47e720f06 Fix #126415: EEVEE: Halo on motion blurred out of focus objects
Clément Foucault commented on issue blender/blender#126415 2024-11-05 14:52:19 +01:00
EEVEE next halo on motion blurred out of focus objects

So turns out I inverted DoF and motion blur effect passes compared to EEVEE legacy. I must have had some reason for that but I forgot.

Any of the 2 order is incorrect anyway. The correct way…

Clément Foucault pushed to fix-eevee-qualcom-stencil-bug at fclem/blender 2024-11-05 14:12:18 +01:00
fa288c1edb Replace old workaround
Clément Foucault closed issue blender/blender#129830 2024-11-05 14:05:16 +01:00
EEVEE Next uses gtao_quality without UI access
Clément Foucault commented on issue blender/blender#129830 2024-11-05 14:05:12 +01:00
EEVEE Next uses gtao_quality without UI access

anything against using dna_rename_defs.h to rename gtao_quality to fast_gi_quality ?

Nothing against. go ahead!

Clément Foucault created pull request blender/blender#129857 2024-11-05 12:44:54 +01:00
Fix: EEVEE: Add buffer workaround for stencil classification
Clément Foucault created branch fix-eevee-qualcom-stencil-bug in fclem/blender 2024-11-05 12:44:23 +01:00
Clément Foucault pushed to fix-eevee-qualcom-stencil-bug at fclem/blender 2024-11-05 12:44:23 +01:00
e27c605c6b Fix: EEVEE: Add buffer workaround for stencil classification
Clément Foucault commented on issue blender/blender#125364 2024-11-05 09:55:18 +01:00
New Eevee Rendering Volumetrics much Slower than Legacy

Interesting.

  • Do you see this memory "leak" pattern in lower complexity scene?
  • If you reduce the volume resolution setting does the issue disappear or is it just mitigated?
  • If you…
Clément Foucault commented on issue blender/blender#129830 2024-11-05 09:45:55 +01:00
EEVEE Next uses gtao_quality without UI access

This is for compatibility reason. We should remove it for 5.0. It is listed at the bottom of blender/blender#123505.

Clément Foucault pushed to glsl-cpp-compilation at fclem/blender 2024-11-05 00:40:22 +01:00
b57edfc74f Merge branch 'main' into glsl-cpp-compilation
94a5f541c3 GPU: Improve GLSL-C++ compatibility
107022e32e Make common libs C++ compatible
c9d50a316b Cleanup: Remove unneeded USD cmake check/guard
88f945d068 Geometry Nodes: Avoid potential copy of attribute in simulation bake mixing
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Clément Foucault pushed to main at blender/blender 2024-11-05 00:39:36 +01:00
94a5f541c3 GPU: Improve GLSL-C++ compatibility
Clément Foucault pushed to gpu-shader-assert at fclem/blender 2024-11-04 20:53:10 +01:00
06a76dab00 Fix typo in comments