Block a user
Clément Foucault
pushed to blender-v4.3-release at blender/blender-test-data
2024-11-05 16:36:29 +01:00
9ab17757fb
EEVEE: Update shadow linking render test
2478ae699d
Merge branch 'blender-v4.3-release'
e47e720f06
Fix #126415: EEVEE: Halo on motion blurred out of focus objects
EEVEE next halo on motion blurred out of focus objects
EEVEE next halo on motion blurred out of focus objects
So turns out I inverted DoF and motion blur effect passes compared to EEVEE legacy. I must have had some reason for that but I forgot.
Any of the 2 order is incorrect anyway. The correct way…
Clément Foucault
pushed to fix-eevee-qualcom-stencil-bug at fclem/blender
2024-11-05 14:12:18 +01:00
fa288c1edb
Replace old workaround
EEVEE Next uses
gtao_quality
without UI access
EEVEE Next uses
gtao_quality
without UI access
anything against using dna_rename_defs.h to rename gtao_quality to fast_gi_quality ?
Nothing against. go ahead!
Fix: EEVEE: Add buffer workaround for stencil classification
Clément Foucault
created branch fix-eevee-qualcom-stencil-bug in fclem/blender
2024-11-05 12:44:23 +01:00
Clément Foucault
pushed to fix-eevee-qualcom-stencil-bug at fclem/blender
2024-11-05 12:44:23 +01:00
e27c605c6b
Fix: EEVEE: Add buffer workaround for stencil classification
New Eevee Rendering Volumetrics much Slower than Legacy
Interesting.
- Do you see this memory "leak" pattern in lower complexity scene?
- If you reduce the volume resolution setting does the issue disappear or is it just mitigated?
- If you…
EEVEE Next uses
gtao_quality
without UI access
This is for compatibility reason. We should remove it for 5.0. It is listed at the bottom of blender/blender#123505.
b57edfc74f
Merge branch 'main' into glsl-cpp-compilation
94a5f541c3
GPU: Improve GLSL-C++ compatibility
107022e32e
Make common libs C++ compatible
c9d50a316b
Cleanup: Remove unneeded USD cmake check/guard
88f945d068
Geometry Nodes: Avoid potential copy of attribute in simulation bake mixing