Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to blender-v4.3-release at blender/blender 2024-10-21 14:59:05 +02:00
4408628a94 Fix: Metal: Resource leak when closing before all compilation batches have finished.
Clément Foucault merged pull request blender/blender#129172 2024-10-21 14:59:04 +02:00
Fix: Metal: Resource leak when Blender quits before all precompilation batches have finished.
6dea6ddf46 Fix: Metal: Fix case where Blender quits before all precompilation batches have finished.
28ea1d2f7b Fix: VSE scopes crash on float images
d7368e0068 Cleanup: remove unused variable
b686e72e57 Fix: wrong offset in the 'Has Neighbour' output of the 'Index of Nearest' node
21a24cf82b Fix #129263: improve measured node execution times
Compare 53 commits »
Clément Foucault closed issue blender/blender#129185 2024-10-21 14:31:32 +02:00
Missing contextual flag for Eevee probe behaviour
Clément Foucault commented on issue blender/blender#129185 2024-10-21 14:31:28 +02:00
Missing contextual flag for Eevee probe behaviour

Light probe volume data is use for sky occlusion and and shadowing of sphere light probes in dark area. You can see that effect regardless of the max roughness setting value.

From the [sphere…

Clément Foucault closed issue blender/blender#128905 2024-10-21 14:08:42 +02:00
Volume shadows tooltip incorrect
Clément Foucault merged pull request blender/blender#128918 2024-10-21 14:08:38 +02:00
Fix #128905: Clarify EEVEE volumetric shadows tool tip
Clément Foucault pushed to blender-v4.3-release at blender/blender 2024-10-21 14:08:37 +02:00
d92ee66889 Fix #128905: Clarify EEVEE volumetric shadows tool tip
Clément Foucault deleted branch gpu-remove-shader-builder from fclem/blender 2024-10-21 14:00:37 +02:00
Clément Foucault pushed to main at blender/blender 2024-10-21 14:00:32 +02:00
46c452dfc3 GPU: Remove shader builder
Clément Foucault merged pull request blender/blender#129014 2024-10-21 14:00:32 +02:00
GPU: Remove shader builder
Clément Foucault pushed to gpu-remove-shader-builder at fclem/blender 2024-10-21 13:54:43 +02:00
af8f59b8d6 Merge branch 'main' into gpu-remove-shader-builder
8cff5ecb4d Cleanup: make_license: use Path more deliberately
f60f2b769b Unbreak building with Python 3.12
9b1c51165c Merge remote-tracking branch 'origin/blender-v4.3-release'
d1857d1d58 Revert "Cleanup: make_license: use Path more deliberately"
Compare 292 commits »
Clément Foucault pushed to gpencil-remove-geom-shader at fclem/blender 2024-10-21 13:51:44 +02:00
0c9d1af835 Finish implementation
7d25e1d7e3 Remove deleted file references
f8ba6e9d80 Fix #128827: GPv3: Bucket fill doesn't work on macOS
8cff5ecb4d Cleanup: make_license: use Path more deliberately
f60f2b769b Unbreak building with Python 3.12
Compare 203 commits »
Clément Foucault deleted branch draw-split-visibility-pass from fclem/blender 2024-10-21 13:33:20 +02:00
Clément Foucault merged pull request blender/blender#129170 2024-10-21 13:33:16 +02:00
DRW: Add split visibility and command generation function
Clément Foucault pushed to main at blender/blender 2024-10-21 13:33:15 +02:00
20d09435ab DRW: Add split visibility and command generation function
Clément Foucault suggested changes for blender/blender#127702 2024-10-21 13:32:13 +02:00
Cleanup: GPU: Avoid raw pointers for shader API strings

Seems to be failling on Mac