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Fix: Metal: Resource leak when Blender quits before all precompilation batches have finished.
Clément Foucault
pushed to Metal_fix_parallel_compilation_early_shutdown_2 at Jason-Fielder/blender
2024-10-21 14:57:56 +02:00
6dea6ddf46
Fix: Metal: Fix case where Blender quits before all precompilation batches have finished.
28ea1d2f7b
Fix: VSE scopes crash on float images
d7368e0068
Cleanup: remove unused variable
b686e72e57
Fix: wrong offset in the 'Has Neighbour' output of the 'Index of Nearest' node
21a24cf82b
Fix #129263: improve measured node execution times
Missing contextual flag for Eevee probe behaviour
Missing contextual flag for Eevee probe behaviour
Light probe volume data is use for sky occlusion and and shadowing of sphere light probes in dark area. You can see that effect regardless of the max roughness setting value.
From the [sphere…
Volume shadows tooltip incorrect
Fix #128905: Clarify EEVEE volumetric shadows tool tip
Clément Foucault
deleted branch gpu-remove-shader-builder from fclem/blender
2024-10-21 14:00:37 +02:00
GPU: Remove shader builder
af8f59b8d6
Merge branch 'main' into gpu-remove-shader-builder
8cff5ecb4d
Cleanup: make_license: use Path more deliberately
f60f2b769b
Unbreak building with Python 3.12
9b1c51165c
Merge remote-tracking branch 'origin/blender-v4.3-release'
d1857d1d58
Revert "Cleanup: make_license: use Path more deliberately"
0c9d1af835
Finish implementation
7d25e1d7e3
Remove deleted file references
f8ba6e9d80
Fix #128827: GPv3: Bucket fill doesn't work on macOS
8cff5ecb4d
Cleanup: make_license: use Path more deliberately
f60f2b769b
Unbreak building with Python 3.12
Clément Foucault
deleted branch draw-split-visibility-pass from fclem/blender
2024-10-21 13:33:20 +02:00
DRW: Add split visibility and command generation function