Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to glsl-preprocess-printf at fclem/blender 2024-10-15 19:00:12 +02:00
d99608eea5 Merge branch 'main' into glsl-preprocess-printf
e5166377ce Fix building on windows
a30d3ad1d6 Fix wrong input string to the regex
1ca1855ca6 Merge branch 'blender-v4.3-release'
1458ba1d6c Bump Linux libs
Compare 10 commits »
Clément Foucault approved blender/blender#129072 2024-10-15 18:55:49 +02:00
Fix #128827: GPv3: Bucket fill doesn't work on macOS

I would add a comment at the top explaining that the input is expected to be float4.

Clément Foucault pushed to glsl-preprocess-printf at fclem/blender 2024-10-15 16:58:35 +02:00
a4d4bd539b Fix windows build
Clément Foucault commented on pull request blender/blender#128927 2024-10-15 16:54:46 +02:00
GPU: Move more linting and processing of GLSL to compile time

Well, nope, it depends on some changes in this branch.

Clément Foucault pushed to glsl-preprocess-printf at fclem/blender 2024-10-15 16:39:12 +02:00
912455c649 Merge branch 'main' into glsl-preprocess-printf
86f442df95 GPU: Make create info list not runtime generated
43d7558e5b Anim: Remove 'Slotted Actions' experimental flag
74cb86aba4 Vulkan: Fix point shader mismatch in wavevform_draw_one
e943d8b0a4 EEVEE: Use imageLoad/StoreFast when possible
Compare 49 commits »
Clément Foucault pushed to glsl-preprocess-printf at fclem/blender 2024-10-15 16:32:54 +02:00
9951e09a13 Address review. Nice compilation speedup BTW (thanks sergey <3)
Clément Foucault deleted branch gpu-create-info-list from fclem/blender 2024-10-15 16:31:59 +02:00
Clément Foucault merged pull request blender/blender#129027 2024-10-15 16:31:55 +02:00
GPU: Make create info list not runtime generated
Clément Foucault pushed to main at blender/blender 2024-10-15 16:31:54 +02:00
86f442df95 GPU: Make create info list not runtime generated
Clément Foucault commented on pull request blender/blender#128927 2024-10-15 16:31:13 +02:00
GPU: Move more linting and processing of GLSL to compile time

It was. But latest changes make it a bit unideal. So will extract the one that can be extracted. This one is part of them.

Clément Foucault commented on pull request blender/blender#128927 2024-10-15 16:29:56 +02:00
GPU: Move more linting and processing of GLSL to compile time

Yes, some of these commit can be extracted. I will do that.

Clément Foucault commented on pull request blender/blender#128927 2024-10-15 16:29:11 +02:00
GPU: Move more linting and processing of GLSL to compile time

Changed to TODO.

Clément Foucault commented on pull request blender/blender#128927 2024-10-15 16:28:43 +02:00
GPU: Move more linting and processing of GLSL to compile time

No.

Will change the FIXME into TODO as this has been the case forever and doesn't have too much impact anyway.

Clément Foucault commented on pull request blender/blender#128927 2024-10-15 15:52:17 +02:00
GPU: Move more linting and processing of GLSL to compile time

dd210d16b9

Reminder that this PR was supposed to be landed in multiple commits.

Clément Foucault deleted branch eevee-image-fast-ops from fclem/blender 2024-10-15 15:49:04 +02:00
Clément Foucault merged pull request blender/blender#128844 2024-10-15 15:48:59 +02:00
EEVEE: Use imageLoad/StoreFast when possible