Block a user
ed66d69c42
Metal: Fix shader error line
d5cde36db1
GPU: Preprocessor: Fix error report
Clément Foucault
created branch gpu-glsl-linting-global-scope in fclem/blender
2024-10-15 12:49:55 +02:00
Clément Foucault
pushed to gpu-glsl-linting-global-scope at fclem/blender
2024-10-15 12:49:55 +02:00
98fb61d46f
GPU: Move global scope constant linting to preprocessor
37f7ceeeaa
GPU: Change global scope variable to defines to avoid overhead on Metal
d5cde36db1
GPU: Preprocessor: Fix error report
GPU: Move more linting and processing of GLSL to compile time
@Sergey I need to push a fix for the const
arguments not falling into the right switch case. But other than that it is ready.
Note that I opened #129009 to get rid of the dual parsing. I have…
GPU: Make create info list not runtime generated
The scene in a reflection plane does not include baked light probe lighting
There are two things at play here.
- First, interpolation seems broken at the edges of the volume. (I believe this is already reported? need to search for it)
- Second is that probe volume…
GPU: Remove shader builder
Clément Foucault
created branch gpu-remove-shader-builder in fclem/blender
2024-10-14 17:58:08 +02:00