Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on pull request blender/blender#105498 2023-04-08 19:05:40 +02:00
DRW: Selection Occlusion

This feels weird to me. Why is this group using id == 0 when shgrp_depth_only doesn't? I think it is better to be consistent and set it for both cases. Also I wouldn't mind adding a comment saying this id isn't actually used since the pass is written on a depth only framebuffer.

Clément Foucault commented on pull request blender/blender#105498 2023-04-08 19:05:40 +02:00
DRW: Selection Occlusion

Well this is extending the already existing edit mode selection path. I really don't see the problem as other part of the draw-manager are state aware of the View3D. Obviously this will need to be fitted to the new selection engine but that's not a project for the 3.6 release.

Clément Foucault commented on pull request blender/blender#106637 2023-04-07 22:50:53 +02:00
Realtime Compositor: Implement Z Combine node

Why is this still defined when you have this:

Clément Foucault deleted branch fix-lightprobe-cpp-build-error from fclem/blender 2023-04-06 18:41:12 +02:00
Clément Foucault merged pull request blender/blender#106635 2023-04-06 18:41:10 +02:00
Fix: build error after moving lightprobe.c to c++
Clément Foucault pushed to main at blender/blender 2023-04-06 18:41:09 +02:00
a041297e54 Fix: build error after moving lightprobe.c to c++
Clément Foucault commented on pull request blender/blender#106635 2023-04-06 18:23:22 +02:00
Fix: build error after moving lightprobe.c to c++

@blender-bot build windows

Clément Foucault created pull request blender/blender#106635 2023-04-06 18:22:41 +02:00
BLI: Fix Build error on windows after moving lightprobe.c to c++
Clément Foucault created branch fix-lightprobe-cpp-build-error in fclem/blender 2023-04-06 18:20:10 +02:00
Clément Foucault pushed to fix-lightprobe-cpp-build-error at fclem/blender 2023-04-06 18:20:10 +02:00
3fac09ed99 BLI: Fix Build error on windows after moving lightprobe.c to c++
3dd24b9ae7 Cleanup: Move lightprobe.c to c++
390a63b264 Refactor: de-duplicate motion triangle vertices and normals computation
65da3a3c5a Fix 106590: GPencil Paste stroke duplicates to the next selected
e9ec506890 Fix #106548: Repeat Last operator reuses orientation for extrusion
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Clément Foucault pushed to main at blender/blender 2023-04-06 17:42:08 +02:00
3dd24b9ae7 Cleanup: Move lightprobe.c to c++
Clément Foucault pushed to main at blender/blender 2023-04-05 20:55:27 +02:00
92c9c1d400 Fix #106568: Overlay: Resolve motion path rendering in Metal
Clément Foucault merged pull request blender/blender#106595 2023-04-05 20:55:27 +02:00
Fix #106568: Resolve motion path rendering in Metal
Clément Foucault pushed to Fix_106568 at Jason-Fielder/blender 2023-04-05 20:53:41 +02:00
4aae740abc Merge branch 'main' into Fix_106568
6cb5b14f16 Fix #106598: Cone primitive crash after MPoly removal
b288c4004e Cleanup: fix various Cycles compilar warnings
920ffd3253 Cleanup: fix clang 10 compiler warning
42a9c62bff Fix #106584: Active/default UV map legacy conversion with name conflict
Compare 14 commits »
Clément Foucault pushed to eevee-next-irradiance-cache at fclem/blender 2023-04-05 12:47:36 +02:00
d30ad0e381 Cleanup: EEVEE-Next: Avoid implicit type cast
a0610ef654 EEVEE-Next: IrradianceBake: Fix shadow tagging & rendering
ff5db3a72e Merge branch 'eevee-next-irradiance-cache' of projects.blender.org:pragma37/blender into eevee-next-irradiance-cache
70970299ef Shadow tag usage for surfels
Compare 4 commits »
Clément Foucault pushed to main at blender/blender 2023-04-04 20:02:05 +02:00
4b15f2158f Cleanup: Cycles: LightTree: Fix warning about unused variables
Clément Foucault approved blender/blender#106535 2023-04-04 10:53:40 +02:00
Fix 106278: HD5500 Crashes When Switching to Eevee

Needs testing, but it looks complete to me.