Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to overlay-next at fclem/blender 2023-03-01 23:20:11 +01:00
34afb6c05f Select-Next: Fix IDs for meshes and metaballs handles
953cef7b7a Merge branch 'main' into overlay-next
7ca63d40dc Revert #105225: WM Check for lack of active window
59b9bb0849 Draw: Custom IDs
ea66898bbe Select-Next: Introduce shader level patching to output selection ids
Compare 622 commits »
Clément Foucault merged pull request blender/blender#105261 2023-03-01 21:42:37 +01:00
Draw: Custom IDs
Clément Foucault pushed to main at blender/blender 2023-03-01 21:42:37 +01:00
59b9bb0849 Draw: Custom IDs
Clément Foucault pushed to pull-thin-handles at pragma37/blender 2023-03-01 21:37:19 +01:00
14dfd53017 Merge branch 'main' into pull-thin-handles
03f17c42d0 Fix #100129: Status bar incorrectly shows "[G] Move" after pressing G
515cb14056 Fix: Don't create undo step for empty box select in VSE
d449539cd2 Cleanup: Move five modifier files to C++
4d58f01424 Add LSAN suppression rules config file.
Compare 319 commits »
Clément Foucault approved blender/blender#105261 2023-03-01 21:36:46 +01:00
Draw: Custom IDs
Clément Foucault commented on issue blender/blender#105328 2023-03-01 10:19:55 +01:00
unit system does not affect cavity

@ideasman42 yes, it make sense.

Clément Foucault pushed to Fix_105280 at Jason-Fielder/blender 2023-02-28 18:36:08 +01:00
d8684771c3 Merge branch 'blender-v3.5-release' into Fix_105280
076a33ccd1 Fix #104219: Node links dragged from wrong socket after selection
30a81f1b55 GPencil: UV parameters for the first point in sample modifier.
7842347ec8 Cycles: Fix hanging unit tests when MetalRT is enabled
9fccd2dc24 Fix #100819: Built-in VFont has an additional user by default
Compare 11 commits »
Clément Foucault pushed to retopology-overlay at bonj/blender 2023-02-28 18:32:29 +01:00
46171c5d8f Merge branch 'main' into retopology-overlay
9b67e883dd Fix #105257: Incorrect Search Region Size
Compare 2 commits »
Clément Foucault commented on pull request blender/blender#105236 2023-02-28 18:26:55 +01:00
Viewport: draw light icons using the light colors

Maybe there is a misunderstanding: I'm not asking about taking light perceptual intensity into account, I'm saying that the color should be normalized as it is the "tint" we are interested in for…

Clément Foucault pushed to retopology-overlay at bonj/blender 2023-02-28 18:17:30 +01:00
81ad3e6866 Merge branch 'main' into retopology-overlay
8fbc80be8f Merge branch 'blender-v3.5-release'
076a33ccd1 Fix #104219: Node links dragged from wrong socket after selection
480e467ac9 Fix #104726: Allow loading of 2.48 file without active window
eb68334b58 Cleanup: Mesh: Access looptris with Span
Compare 23 commits »
Clément Foucault commented on pull request blender/blender#105236 2023-02-28 17:08:16 +01:00
Viewport: draw light icons using the light colors

I am unsure about using the light color as is. I think it should be normalized.

Clément Foucault commented on pull request blender/blender#105236 2023-02-28 17:02:51 +01:00
Viewport: draw light icons using the light colors

Maybe DRW_cache_light_sun_rays_get is more descriptive. I think it is ok to leave it only draw the rays.

Clément Foucault commented on pull request blender/blender#105261 2023-02-28 16:45:35 +01:00
Draw: Custom IDs

Rename draw_resource_and_custom_id to draw_resource_with_custom_id.

Clément Foucault commented on pull request blender/blender#105261 2023-02-28 16:45:35 +01:00
Draw: Custom IDs

Remove the _ suffix here.

Clément Foucault commented on pull request blender/blender#105261 2023-02-28 16:45:35 +01:00
Draw: Custom IDs

I think we should add append_and_get_index to the StorageVectorBuffer class. This would remove the need for the material_buf_index.

Clément Foucault commented on pull request blender/blender#105261 2023-02-27 21:39:44 +01:00
Draw: Custom IDs

Use comp_len or component_len.

Clément Foucault commented on pull request blender/blender#105261 2023-02-27 21:39:44 +01:00
Draw: Custom IDs

Scrap this thin_map_buf. There is a uint _pad0 you can replace inside DrawPrototype.

Clément Foucault suggested changes for blender/blender#105261 2023-02-27 21:39:44 +01:00
Draw: Custom IDs

I'm not convinced Thin is a good subtype prefix.

Clément Foucault commented on pull request blender/blender#105261 2023-02-27 21:39:44 +01:00
Draw: Custom IDs

It isn't uint2 because of compatibility with older code. This should become a TODO.

Clément Foucault merged pull request blender/blender#104741 2023-02-27 20:02:49 +01:00
UI: Added Edge Width option in preferences for 3DView and UV/Image Editor