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Fix T103397: Vector UI control shader UBO alignment fix.
311b62e0ea
Merge branch 'main' into Fix_T103397_v3
0e1a6f6033
Cleanup: Add in NLAStrip / NLATrack remove / clean methods
d42c803f5b
Cleanup: add comment explaining #interpf is performing lerp
218a909dec
GPencil: Fix unreported Eyedropper color difference in Materials
bea1eff3a5
Fix: No update setting curve selection domain with all selected
Updated Matcaps with specular layer
I don't thnkk we should support metalic and roughness sliders for matcaps. The strength of the matcaps is that they are specific and consistent in their look. That is always at the cost of…
Updated Matcaps with specular layer
I created #104640 with some thought on what should be a step forward into better handling the material system with matcap lighting.
It kind of overlap this task. To me, we should take the time…
147c75b831
Cleanup: EEVEE-Next: Fix typo
0d9fbfe7fe
GPUShader: Fix compilation caused by designated initializers in C++
dd171f7743
Cleanup: GPUShader: Rename
GPU_shader_uniform_vector
b68bac7ced
Cleanup: GPUShader: Remove
GPU_shader_uniform_int/float
173a8f4ac9
GPU: Removes GPU_shader_get_builtin_ssbo
164f591033
Cleanup: GPU: Rename some functions for consistency
83a6642045
Cleanup: GPU: Move
eGPUKeyframeShapes
to shader shared
MatCap Improvement
That's not what this task is about. That would be a workflow change and this task is only about cleaning up / improving existing matcap rendering.
Note that the different matcaps approach is…
BLF: Support GPU driven character stream
Move some parameters to Blender's DNA
Workbench-Next Volumes Improvement
Workbench Shadow Improvement