Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault pushed to main at blender/blender 2024-11-24 19:41:13 +01:00
e55b525c79 Overlay-Next: Remove debug print
Clément Foucault pushed to main at blender/blender 2024-11-24 19:35:33 +01:00
d8b6b2b1b7 Overlay-Next: Make grease pencil depth plane follow design
Clément Foucault merged pull request blender/blender#130819 2024-11-24 17:37:36 +01:00
Cleanup: Workbench: Follow style guide for public class variable references
Clément Foucault pushed to main at blender/blender 2024-11-24 17:37:36 +01:00
705972e6af Cleanup: Workbench: Follow style guide for public class variable references
8780b19e00 Move scene_state_ to private
Clément Foucault commented on issue blender/blender#130774 2024-11-24 15:54:06 +01:00
Overlay-Next: Edit Mode Zero Weights overlay broken - NVIDIA

I cannot reproduce on macOS. Is that a Nvidia / opengl only bug? or did I fix it already by mistake?

Clément Foucault pushed to main at blender/blender 2024-11-24 15:46:16 +01:00
0ec7afff26 Fix #130802: Overlay Next: Crashes when selecting with Intel GPU
Clément Foucault closed issue blender/blender#130802 2024-11-24 15:46:14 +01:00
Overlay Next: Crashes when selecting with Intel GPU
Clément Foucault pushed to main at blender/blender 2024-11-24 15:29:44 +01:00
5f9c63963c Overlay-Next: Support selection of flat meshes in orthographic view
910ad6d031 Overlay-Next: Refactor flat object outline drawing
08ed51d5db Cleanup: BKE: Const correctness for BKE_object_dimensions_get
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Clément Foucault commented on pull request blender/blender#130819 2024-11-24 15:12:24 +01:00
Cleanup: Workbench: Follow style guide for public class variable references

You can just add a setter for the external usage.

Clément Foucault opened issue blender/blender#130846 2024-11-24 14:48:26 +01:00
Workbench: Invalid shading in Xray mode and orthographic
Clément Foucault suggested changes for blender/blender#130819 2024-11-24 12:35:22 +01:00
Cleanup: Workbench: Follow style guide for public class variable references

Actually, I prefer to move them to private member. Would make it more obvious what's the intent.

Clément Foucault commented on issue blender/blender#130802 2024-11-24 12:32:48 +01:00
Overlay Next: Crashes when selecting with Intel GPU

The backtrace lead me to believe this is a shader compilation issue. Isn't there no other console output?

Clément Foucault commented on pull request blender/blender#130819 2024-11-24 12:29:01 +01:00
Cleanup: Workbench: Follow style guide for public class variable references

@HooglyBoogly other possible solution, change most of them to private members.

Clément Foucault pushed to main at blender/blender 2024-11-24 01:23:35 +01:00
23ac825a15 Cleanup: Overlay-Next: Deduplicate global UBO binding
Clément Foucault pushed to main at blender/blender 2024-11-24 01:03:10 +01:00
37bb1dedf5 Overlay-Next: Document each overlay class
6e6711772f Overlay-Next: Move debug scope to capture command generation dispatch
170277f703 DRW: Batch Cache: Avoid dummy batch creating invalid draw calls
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