Block a user
10fcb74683
Merge branch 'blender-v4.3-release'
ec7d64fcd6
EEVEE: Update reference images
3e1e0ba203
EEVEE: Make shadow linking test consistent
Clément Foucault
pushed to blender-v4.3-release at blender/blender-test-data
2024-10-09 19:12:28 +02:00
ec7d64fcd6
EEVEE: Update reference images
3e1e0ba203
EEVEE: Make shadow linking test consistent
Curves: Support View3DOverlay.display_handle property
Clément Foucault
deleted branch draw-cleanup-metal-vertex-fetch from fclem/blender
2024-10-08 21:10:54 +02:00
DRW: Remove support for Metal Vertex fetch API
Fix #128112: Improve Display of Drag Overlays
I would still like to know why we still need this GLA_PIXEL_OFS. I don't think it make sense in our modern day and age.
Fix #124514: Wrong "slight defocus" DoF
This broke the render test. And it seems that it exposes the tiling nature of the pass (so it doesn't match neighbors). So this fix is to be revisited.
![image](/attachments/fca0d9b7-d8ee-4d89-b…
GPU Subdiv broken / shows invalid mesh
Clément Foucault
pushed to draw-cleanup-metal-vertex-fetch at fclem/blender
2024-10-08 16:07:00 +02:00
94c98737f5
Merge branch 'main' into draw-cleanup-metal-vertex-fetch
8bc89c5236
Fix #128714: GPv3: Don't erase behind the camera
f093e4ad44
Refactor: remove the 'New Slot for Object' operator
411f399a7f
Anim: disable 'New Slot' operator on linked Actions
0156b38905
Merge branch 'blender-v4.3-release'
Fix #128407: EEVEE: Cannot allocate volume pool on Intel ARC/OpenGL
As discussed IRL, it wøuld be better to use 2 loops: