Block a user
GPU: Improve GLSL workflow
Turns out I have the stubs part mostly solved in Malt (they're auto-generated from the spec), so we could reuse that
I see a lot of duplication and it might not lint some type conversions…
EEVEE: Dithered shadows get darker with higher sample counts
Fix #126947: EEVEE: Color drifting & darkening at high sample count
GPU: Improve GLSL workflow
WIP: Experiment with C++ stubs
ffe29341e6
Experiment with C++ stubs
b302f37952
Cleanup: remove/comment unused struct members & variables
4bd0cc888e
Cleanup: various non functional changes
31e908bce4
Fix #127910: Bake Object Transform does not set an active layer
447cde140d
Cleanup: Remove unused BLI_array macro implementation
Fix #126947: EEVEE: Color drifting & darkening at high sample count
The only issue I can see with this is Infinites are not handles and will degenerate to NaNs.
But I am not even sure that we allow infinites at this point in the pipeline. I believe they would…
EEVEE: Dithered shadows get darker with higher sample counts
Can anybody test this build and check if it fixes the issue?
Curves: smooth handles
Is it worth targetting Overlay-Legacy? Is this blocking for other tasks targetting 4.3?
Fix #126947: EEVEE: Color drifting & darkening at high sample count