Clément Foucault fclem
  • I'm pixel pusher.

  • Joined on 2014-07-09
Clément Foucault commented on issue blender/blender#127983 2024-09-23 12:50:58 +02:00
GPU: Improve GLSL workflow

Turns out I have the stubs part mostly solved in Malt (they're auto-generated from the spec), so we could reuse that

I see a lot of duplication and it might not lint some type conversions…

Clément Foucault pushed to glsl-cpp-stubs at fclem/blender 2024-09-23 11:46:00 +02:00
1f415ecbda image stubs
82f3dd4e8d Int vectors alias
Compare 2 commits »
Clément Foucault pushed to main at blender/blender 2024-09-23 11:31:27 +02:00
3d74be9c5b Fix #126947: EEVEE: Color drifting & darkening at high sample count
Clément Foucault closed issue blender/blender#126947 2024-09-23 11:31:26 +02:00
EEVEE: Dithered shadows get darker with higher sample counts
Clément Foucault deleted branch fix-126947 from fclem/blender 2024-09-23 11:31:26 +02:00
Clément Foucault merged pull request blender/blender#127948 2024-09-23 11:31:22 +02:00
Fix #126947: EEVEE: Color drifting & darkening at high sample count
Clément Foucault pushed to glsl-cpp-stubs at fclem/blender 2024-09-23 11:23:50 +02:00
9413c0a388 Add texture stubs
dfc1d88902 Add 1 component vector with auto cast
8102410bbc Fix typo
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Clément Foucault pushed to glsl-cpp-stubs at fclem/blender 2024-09-23 08:46:53 +02:00
5992a87eed Cleanup macros
Clément Foucault pushed to glsl-cpp-stubs at fclem/blender 2024-09-23 08:44:50 +02:00
e9155ce3ea Cleanup template and dependency, support recursive swizzle
Clément Foucault opened issue blender/blender#127983 2024-09-22 20:29:59 +02:00
GPU: Improve GLSL workflow
Clément Foucault created pull request blender/blender#127982 2024-09-22 20:24:11 +02:00
WIP: Experiment with C++ stubs
Clément Foucault pushed to glsl-cpp-stubs at fclem/blender 2024-09-22 20:22:04 +02:00
ffe29341e6 Experiment with C++ stubs
b302f37952 Cleanup: remove/comment unused struct members & variables
4bd0cc888e Cleanup: various non functional changes
31e908bce4 Fix #127910: Bake Object Transform does not set an active layer
447cde140d Cleanup: Remove unused BLI_array macro implementation
Compare 10 commits »
Clément Foucault created branch glsl-cpp-stubs in fclem/blender 2024-09-22 20:22:04 +02:00
Clément Foucault commented on pull request blender/blender#127948 2024-09-21 12:12:51 +02:00
Fix #126947: EEVEE: Color drifting & darkening at high sample count

The only issue I can see with this is Infinites are not handles and will degenerate to NaNs.

But I am not even sure that we allow infinites at this point in the pipeline. I believe they would…

Clément Foucault commented on issue blender/blender#126947 2024-09-21 12:08:30 +02:00
EEVEE: Dithered shadows get darker with higher sample counts

Can anybody test this build and check if it fixes the issue?

https://builder.blender.org/download/patch/PR127948/

Clément Foucault suggested changes for blender/blender#122910 2024-09-21 12:04:16 +02:00
Curves: smooth handles

Is it worth targetting Overlay-Legacy? Is this blocking for other tasks targetting 4.3?

Clément Foucault commented on pull request blender/blender#122910 2024-09-21 12:04:15 +02:00
Curves: smooth handles

Use parenthesis

Clément Foucault created pull request blender/blender#127948 2024-09-21 11:36:36 +02:00
Fix #126947: EEVEE: Color drifting & darkening at high sample count
Clément Foucault created branch fix-126947 in fclem/blender 2024-09-21 11:23:05 +02:00